Re: [Mesa3d-dev] EGL in Mesa

2008-10-06 Thread Alan Hourihane
On Mon, 2008-10-06 at 16:34 -0400, Kristian Høgsberg wrote: > On Mon, Oct 6, 2008 at 1:09 PM, Brian Paul > <[EMAIL PROTECTED]> wrote: > > KwangYul Seo wrote: > >> Hi, > >> > >> I want to know the current status of EGL in Mesa. Mesa in the git > >> repository seems to have src/egl, but I can't find

Re: [Mesa3d-dev] EGL in Mesa

2008-10-06 Thread Kristian Høgsberg
On Mon, Oct 6, 2008 at 1:09 PM, Brian Paul <[EMAIL PROTECTED]> wrote: > KwangYul Seo wrote: >> Hi, >> >> I want to know the current status of EGL in Mesa. Mesa in the git >> repository seems to have src/egl, but I can't find it in the stable >> releases of Mesa. Is this EGL implementation usable? >

[Mesa3d-dev] [Bug 17800] Mesa accesses memory out of bounds

2008-10-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17800 --- Comment #2 from Sander Jansen <[EMAIL PROTECTED]> 2008-10-06 12:46:24 PST --- I don't have a small example of that demonstrates this problem. But: I might have the cause of the problem though: clip_span() gets called and setups the corr

Re: [Mesa3d-dev] [PATCH] swrast: Fog coords should also be read when the fog option is active in a fragment program

2008-10-06 Thread Henri Verbeet
2008/10/6 Brian Paul <[EMAIL PROTECTED]>: > I think the other way to fix this is to set FRAG_BIT_FOGC in the fragment > program's InputsUsed if FogOption!=GL_NONE. I think other drivers would > expect that too. > > Can you try the attached patch? > That works as well, and is probably the nicer opt

[Mesa3d-dev] [Bug 17800] Mesa accesses memory out of bounds

2008-10-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17800 --- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-10-06 11:22:45 PST --- It's possible for line rasterization to generate fragments beyond the window bounds (esp. for wide lines), but they should be clipped in _swrast_write_rgba_span(),

Re: [Mesa3d-dev] [PATCH] swrast: Fog coords should also be read when the fog option is active in a fragment program

2008-10-06 Thread Brian Paul
Henri Verbeet wrote: This fixes fogging for fragment programs with fog a fog option set. From 533e782dee9ed569eb35456b583a5740c3082afe Mon Sep 17 00:00:00 2001 From: Henri Verbeet <[EMAIL PROTECTED]> Date: Sun, 5 Oct 2008

[Mesa3d-dev] [PATCH] swrast: Fog coords should also be read when the fog option is active in a fragment program

2008-10-06 Thread Henri Verbeet
This fixes fogging for fragment programs with fog a fog option set. From 533e782dee9ed569eb35456b583a5740c3082afe Mon Sep 17 00:00:00 2001 From: Henri Verbeet <[EMAIL PROTECTED]> Date: Sun, 5 Oct 2008 14:39:57 +0200 Subject: swrast: Fog coords should also be read when the fog option is active in a

[Mesa3d-dev] [Bug 17802] [swrast] Glean test pointSprite fails

2008-10-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17802 --- Comment #1 from Brian Paul <[EMAIL PROTECTED]> 2008-10-06 10:36:02 PST --- I'm not sure what might have changed to cause the failure, but digging into the swrast case, it looks like the texcoords need to be more carefully computed for the

Re: [Mesa3d-dev] EGL in Mesa

2008-10-06 Thread Brian Paul
KwangYul Seo wrote: > Hi, > > I want to know the current status of EGL in Mesa. Mesa in the git > repository seems to have src/egl, but I can't find it in the stable > releases of Mesa. Is this EGL implementation usable? Software rendering should work on the gallium-0.1/2 branches. Hardware ren

[Mesa3d-dev] [Bug 17861] glGetObjectParameterivARB sets wrong error code

2008-10-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17861 --- Comment #2 from Brian Paul <[EMAIL PROTECTED]> 2008-10-06 08:57:09 PST --- Created an attachment (id=19411) --> (http://bugs.freedesktop.org/attachment.cgi?id=19411) my take on this What about this patch? AFAICT, we're just concerned ab

Re: [Mesa3d-dev] Gallium + llvm integration

2008-10-06 Thread Stephane Marchesin
On Mon, Oct 6, 2008 at 4:08 PM, Brian Paul <[EMAIL PROTECTED]> wrote: > Stephane Marchesin wrote: >> On Tue, Sep 30, 2008 at 8:34 PM, Keith Whitwell >> <[EMAIL PROTECTED]> wrote: >>> On Tue, Sep 30, 2008 at 7:21 PM, Stephane Marchesin >>> <[EMAIL PROTECTED]> wrote: Hi again, I've ada

Re: [Mesa3d-dev] SW rasterized antialiased triangles

2008-10-06 Thread Brian Paul
Shachar Kaufman wrote: > Hi all, > > s_aatritemp.h notes: "NOTE: this code hasn't been optimized yet. > That'll come after it works correctly." > Are there really correctness issues with this code still? It works correctly, and has for years now. No plans to optimize it. -Brian

Re: [Mesa3d-dev] Gallium + llvm integration

2008-10-06 Thread Brian Paul
Stephane Marchesin wrote: > On Tue, Sep 30, 2008 at 8:34 PM, Keith Whitwell > <[EMAIL PROTECTED]> wrote: >> On Tue, Sep 30, 2008 at 7:21 PM, Stephane Marchesin >> <[EMAIL PROTECTED]> wrote: >>> Hi again, >>> >>> I've adapted (but didn't push it) gallivm to llvm 2.4 (svn) API >>> changes. But then t

[Mesa3d-dev] [Bug 16866] Bug in selection, depth buffer sorting seems wrong

2008-10-06 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=16866 --- Comment #3 from Michel Dänzer <[EMAIL PROTECTED]> 2008-10-06 04:48:33 PST --- Does this still happen with Mesa 7.2? As it seems to happen with 7.0.3 but not with 7.0.1, it should be easy to isolate the change that introduced the problem

[Mesa3d-dev] SW rasterized antialiased triangles

2008-10-06 Thread Shachar Kaufman
Hi all, s_aatritemp.h notes: "NOTE: this code hasn't been optimized yet. That'll come after it works correctly." Are there really correctness issues with this code still? Best, s - This SF.Net email is sponsored by the Mobli

Re: [Mesa3d-dev] Gallium 0.1 & 0.2 buffer problem

2008-10-06 Thread Keith Whitwell
On Fri, Oct 3, 2008 at 8:20 PM, Stephane Marchesin <[EMAIL PROTECTED]> wrote: > Hi all, > > I'm seeing a weird bug with softpipe + the attached program (but it's > probably happening on all drivers anyway since it seems to be in the > state tracker) : it crashes when mapping a non existent vertex b