[Mesa3d-dev] [Bug 18445] glAreTexturesResident can corrupt application stack and cause crash

2008-11-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=18445 Eero Pajarre <[EMAIL PROTECTED]> changed: What|Removed |Added Status|RESOLVED|REOPENED Resol

[Mesa3d-dev] [Bug 18445] glAreTexturesResident can corrupt application stack and cause crash

2008-11-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=18445 Eero Pajarre <[EMAIL PROTECTED]> changed: What|Removed |Added CC||[EMAIL PROTECTED] -

Re: [Mesa3d-dev] OpenMP and Mesa

2008-11-10 Thread Brian Paul
[EMAIL PROTECTED] wrote: > Hi, > >>> On the other hand I could very well believe that if there were >>> sufficiently large spans, this parallelization would help a lot, but then >>> this would be such an exceptional situation that is very far away from >>> actual uses of Mesa. >>> >> That's actual

Re: [Mesa3d-dev] OpenMP and Mesa

2008-11-10 Thread Klaus . Niederkrueger
Hi, >> On the other hand I could very well believe that if there were >> sufficiently large spans, this parallelization would help a lot, but then >> this would be such an exceptional situation that is very far away from >> actual uses of Mesa. >> > > That's actually quite interesting. However, I

Re: [Mesa3d-dev] [RFC/PATCH] Mesa: fix cso_set_framebuffer()

2008-11-10 Thread Pekka Paalanen
On Mon, 10 Nov 2008 17:08:03 -0500 Zack Rusin <[EMAIL PROTECTED]> wrote: > On Monday 10 November 2008 16:48:49 Pekka Paalanen wrote: > > It looks somehow wrong, and to get it in > > Is there anything in specific that looks wrong with it? It looks right to me. I was just comparing it to the cso_

Re: [Mesa3d-dev] [RFC/PATCH] Mesa: fix cso_set_framebuffer()

2008-11-10 Thread Zack Rusin
On Monday 10 November 2008 16:48:49 Pekka Paalanen wrote: > It looks somehow wrong, and to get it in Is there anything in specific that looks wrong with it? It looks right to me. > line with the rest of the code, I propose this fix. It looks to me like you did the opposite versus the other cso_

[Mesa3d-dev] [Bug 18445] glAreTexturesResident can corrupt application stack and cause crash

2008-11-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=18445 Brian Paul <[EMAIL PROTECTED]> changed: What|Removed |Added Status|NEW |RESOLVED Resolut

[Mesa3d-dev] [RFC/PATCH] Mesa: fix cso_set_framebuffer()

2008-11-10 Thread Pekka Paalanen
>From d053f7d6da388540e375386819aa46a267381edc Mon Sep 17 00:00:00 2001 From: Pekka Paalanen <[EMAIL PROTECTED]> Date: Mon, 10 Nov 2008 23:40:23 +0200 Subject: [PATCH] Mesa: fix cso_set_framebuffer() I was hunting a memory usage bug, when I came across this piece of code. It looks somehow wrong, a

[Mesa3d-dev] [Bug 18445] glAreTexturesResident can corrupt application stack and cause crash

2008-11-10 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=18445 --- Comment #2 from Brian Paul <[EMAIL PROTECTED]> 2008-11-10 13:55:46 PST --- BTW, I suggest that you code around this problem in your application. This bug is probably in every libGL in existance and it'll be a while before this fix is prop

Re: [Mesa3d-dev] Bug in dri_util.c ?

2008-11-10 Thread Brian Paul
Michel Dänzer wrote: > On Mon, 2008-11-10 at 10:26 +0100, [EMAIL PROTECTED] wrote: >> Hello, >> >> I found an uninitialized memory in mesa dri that leads to a segfault, >> yet I do not know how or if to file a bugreport. >> >> I tried to play AlienArena2008 (v7.20) and it segfaulted. By running >>

Re: [Mesa3d-dev] [PATCH] Mesa: fix number of buffers in st_draw_vbo().

2008-11-10 Thread Brian Paul
Pekka Paalanen wrote: >>From 94631e63a8d56562b782ec30a6ec5b9d77ca70a0 Mon Sep 17 00:00:00 2001 > From: Pekka Paalanen <[EMAIL PROTECTED]> > Date: Sun, 9 Nov 2008 01:02:10 +0200 > Subject: [PATCH] Mesa: fix number of buffers in st_draw_vbo(). > > The clean-up call to pipe->set_vertex_buffers() shou

Re: [Mesa3d-dev] Bug in dri_util.c ?

2008-11-10 Thread Michel Dänzer
On Mon, 2008-11-10 at 10:26 +0100, [EMAIL PROTECTED] wrote: > Hello, > > I found an uninitialized memory in mesa dri that leads to a segfault, > yet I do not know how or if to file a bugreport. > > I tried to play AlienArena2008 (v7.20) and it segfaulted. By running > it in gdb I noticed the segf

[Mesa3d-dev] Bug in dri_util.c ?

2008-11-10 Thread wolfgang
Hello, I found an uninitialized memory in mesa dri that leads to a segfault, yet I do not know how or if to file a bugreport. I tried to play AlienArena2008 (v7.20) and it segfaulted. By running it in gdb I noticed the segfault happens in driReportDamage, dri_util.c:438 of Mesa 7.2. . There is