http://bugs.freedesktop.org/show_bug.cgi?id=11404
--- Comment #15 from Roland Scheidegger srol...@tungstengraphics.com
2009-01-05 07:17:42 PST ---
(In reply to comment #11)
Radeons also have the 8-texture-unit limit, at least up to the X1950. (Haven't
figured out yet whether the limit's
Jonathan Adamczewski wrote:
Put setup.v{min,mid,max,provoke} into a union with qword vertex_headers.
Rewrite vertex sorting to more efficiently handle the packed data items.
Reduces spu_tri.o by ~128 bytes.
That's pretty clever!
I've committed your latest patches.
I wonder if you could
Just wanted to say I love this set of patches... I always hoped that
someone would be able to find a CPU-friendly path through triangle
setup, it looks like you're definitely on the right track...
Keith
On Sun, 2009-01-04 at 19:52 -0800, Jonathan Adamczewski wrote:
Put
On Tue, Dec 30, 2008 at 02:08:37PM -0500, Zack Rusin wrote:
Dependingly on which way the instruction set of modern gpus is going to head,
aos will either become completely irrelevant soon (more likely) or aos will
get more important. Either way as it stands we should concentrate on soa for
Once upon a time, there was talk of converting some parts of Mesa to
C++. This was killed for a number of reasons, and these fell into
basically two categories:
1. C++ would make the drivers worse.
2. Linking with C++ libraries causes problems with applications.
So far, a fair portion of my
Ian Romanick wrote:
Once upon a time, there was talk of converting some parts of Mesa to
C++. This was killed for a number of reasons, and these fell into
basically two categories:
1. C++ would make the drivers worse.
2. Linking with C++ libraries causes problems with applications.
So
On Mon, Jan 05, 2009 at 04:21:11PM -0700, Brian Paul wrote:
Ian Romanick wrote:
Once upon a time, there was talk of converting some parts of Mesa to
C++. This was killed for a number of reasons, and these fell into
basically two categories:
1. C++ would make the drivers worse.
2.
Ian Romanick wrote:
Other than keithp (I know your opinion), does anyone have any strong
opinions for or against using C++ in the GLSL compiler?
I have a strong opinion against strong opinions against using C++. :3
Seriously, C++ is a very powerful language when it comes to offering
certain
Ian Romanick wrote:
On Mon, Jan 05, 2009 at 04:21:11PM -0700, Brian Paul wrote:
Ian Romanick wrote:
Once upon a time, there was talk of converting some parts of Mesa to
C++. This was killed for a number of reasons, and these fell into
basically two categories:
1. C++ would make the drivers
Corbin Simpson wrote:
Ian Romanick wrote:
Other than keithp (I know your opinion), does anyone have any strong
opinions for or against using C++ in the GLSL compiler?
I have a strong opinion against strong opinions against using C++. :3
Seriously, C++ is a very powerful language when it
On Monday 05 January 2009 17:23:40 Ian Romanick wrote:
2. Linking with C++ libraries causes problems with applications.
So far, a fair portion of my GLSL compiler work has been re-creating a
C++-like object heirarchy and management system. Frankly, the code
would be much better (for all
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