Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 04:09, Roland Scheidegger srol...@vmware.com wrote: On 08.04.2009 22:45, Stephane Marchesin wrote: On Wed, Apr 8, 2009 at 21:43, Corbin Simpson mostawesomed...@gmail.com wrote: Brian Paul wrote: Denis Martinez wrote: Hi! I'm a GSoC student interested in the Gallium

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
2009/4/9 Zou, Nanhai nanhai@intel.com: Hi,        What kind of GPU shading language are you using for mc and idct? What do you mean GPU shading language ? It generates gallium shaders, just look at the g3dvl state tracker it's all there. Stephane

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Zou, Nanhai
-Original Message- From: stephane.marche...@gmail.com [mailto:stephane.marche...@gmail.com] On Behalf Of Stephane Marchesin Sent: 2009年4月9日 14:32 To: Zou, Nanhai Cc: Corbin Simpson; Denis Martinez; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Google Summer of Code 2009/4/9

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 08:49, Zou, Nanhai nanhai@intel.com wrote: I have not been looking into gallium support yet. Are you working on software fallback or on some real hardware? We have xvmc on top of g3dvl working on nv40-class hardware (and more generically, it should work any card

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Zou, Nanhai
-Original Message- From: stephane.marche...@gmail.com [mailto:stephane.marche...@gmail.com] On Behalf Of Stephane Marchesin Sent: 2009年4月9日 15:20 To: Zou, Nanhai Cc: Corbin Simpson; Denis Martinez; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Google Summer of Code On Thu,

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Corbin Simpson
Zou, Nanhai wrote: -Original Message- From: stephane.marche...@gmail.com [mailto:stephane.marche...@gmail.com] On Behalf Of Stephane Marchesin Sent: 2009年4月9日 15:20 To: Zou, Nanhai Cc: Corbin Simpson; Denis Martinez; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] Google

[Mesa3d-dev] [PATCH 1/9] DRI2: Provide an interface for drivers to flush front-buffer rendering

2009-04-09 Thread Ian Romanick
Signed-off-by: Ian Romanick ian.d.roman...@intel.com --- include/GL/internal/dri_interface.h | 15 ++- src/glx/x11/dri2_glx.c | 10 ++ 2 files changed, 24 insertions(+), 1 deletions(-) diff --git a/include/GL/internal/dri_interface.h

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and lay everything onto an API that takes care of the hardware details. This is

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 20:03, Ian Romanick i...@freedesktop.org wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and lay

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Zack Rusin
On Thursday 09 April 2009 14:03:20 Ian Romanick wrote: Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and lay everything onto an API that takes care of the hardware

Re: [Mesa3d-dev] Google Summer of Code

2009-04-09 Thread Stephane Marchesin
On Thu, Apr 9, 2009 at 20:22, Zack Rusin za...@vmware.com wrote: On Thursday 09 April 2009 14:03:20 Ian Romanick wrote: Stephane Marchesin wrote: That's my point: video codecs move too fast to be put into silicon, and require too many resources to implement. So we should use shaders and

Re: [Mesa3d-dev] Mesa 7.5 plans

2009-04-09 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: Dave Airlie wrote: I'm looking at making the 7.5 release on Friday. The main objective of this development release will be an initial milestone / roll-out of the Gallium bits. Then, I'd like to quickly

[Mesa3d-dev] [PATCH 0/3] DRI2: Fix front-buffer rendering, take 3

2009-04-09 Thread Ian Romanick
All of the client-side patches from the previous patch set were reviewed by krh and have been committed. The server-side patches have receive some re-work, and are here for review. The primary change are: * The sync of the real front-buffer to the fake has been moved from the client to the

[Mesa3d-dev] [PATCH 3/3] DRI2: Synchronize the contents of the real and fake front-buffers

2009-04-09 Thread Ian Romanick
Signed-off-by: Ian Romanick ian.d.roman...@intel.com --- hw/xfree86/dri2/dri2.c | 22 ++ 1 files changed, 22 insertions(+), 0 deletions(-) diff --git a/hw/xfree86/dri2/dri2.c b/hw/xfree86/dri2/dri2.c index 351d02b..0b52a0f 100644 --- a/hw/xfree86/dri2/dri2.c +++

[Mesa3d-dev] [PATCH 1/3] DRI2: Add fake front-buffer to request list for windows

2009-04-09 Thread Ian Romanick
If a front-buffer is requested for a window, add the fake front-buffer to the list of requested buffers. Signed-off-by: Ian Romanick ian.d.roman...@intel.com --- hw/xfree86/dri2/dri2.c | 40 1 files changed, 40 insertions(+), 0 deletions(-) diff --git

[Mesa3d-dev] [PATCH 2/3] DRI2: Do not send the real front buffer of a window to the client

2009-04-09 Thread Ian Romanick
Signed-off-by: Ian Romanick ian.d.roman...@intel.com --- glx/glxdri2.c | 10 ++ hw/xfree86/dri2/dri2ext.c | 24 ++-- 2 files changed, 32 insertions(+), 2 deletions(-) diff --git a/glx/glxdri2.c b/glx/glxdri2.c index c896536..ea5b5ef 100644 ---