[Mesa3d-dev] [PATCH 2/2] nv04: handle more zbuffer formats in nv04_surface_fill()

2009-08-21 Thread Luo Jinghua
Fix assertion in nv04_surface_fill() and glxgears works on nv40 again. --- src/gallium/drivers/nv04/nv04_surface_2d.c |5 + 1 files changed, 5 insertions(+), 0 deletions(-) diff --git a/src/gallium/drivers/nv04/nv04_surface_2d.c b/src/gallium/drivers/nv04/nv04_surface_2d.c index bbbcb54.

[Mesa3d-dev] [PATCH 1/2] ARB prog parser: include imports.h to kill some compiler warnings

2009-08-21 Thread Luo Jinghua
--- src/mesa/shader/hash_table.c |1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/src/mesa/shader/hash_table.c b/src/mesa/shader/hash_table.c index a28a53c..881179f 100644 --- a/src/mesa/shader/hash_table.c +++ b/src/mesa/shader/hash_table.c @@ -32,6 +32,7 @@ #include

[Mesa3d-dev] patches for shader compiler & nv04

2009-08-21 Thread Luo Jinghua
The first patch add a missing include to get prorotypes of _mesa_malloc and _mesa_free. I'm not very sure with the second patch. Nouveau people should take a look at it closely. With the fix glxgear works again on my nv40. Best regards Luo Jinghua

Re: [Mesa3d-dev] Merging asm-shader-rework-1 branch today

2009-08-21 Thread Brian Paul
Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > All, > > In the next couple hours I'm planning to merge the asm-shader-rework-1 > branch to master. In my testing I have found that it passes at least as > many (and in a couple cases more) tests than the current code. On

[Mesa3d-dev] Merging asm-shader-rework-1 branch today

2009-08-21 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 All, In the next couple hours I'm planning to merge the asm-shader-rework-1 branch to master. In my testing I have found that it passes at least as many (and in a couple cases more) tests than the current code. One of our internal tests runs about 8

Re: [Mesa3d-dev] [PATCH] radeon: Add comment to explain dma buffer logic to free unused buffers.

2009-08-21 Thread Pauli Nieminen
I was given fdo account today so I committed this. :) On Thu, Aug 20, 2009 at 7:01 PM, Pauli Nieminen wrote: > --- > src/mesa/drivers/dri/radeon/radeon_dma.c |3 +++ > 1 files changed, 3 insertions(+), 0 deletions(-) > > diff --git a/src/mesa/drivers/dri/radeon/radeon_dma.c > b/src/mesa/dri

[Mesa3d-dev] [Bug 17895] Radeon XPRESS 200M (RC410) - xorg crash after prolonged exercise of compiz

2009-08-21 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17895 Michel Dänzer changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution|

Re: [Mesa3d-dev] A z-buffer issue for both Mesa 7.4 and 7.5

2009-08-21 Thread Brian Paul
Dou, Justin wrote: > Hi, All, > When we tried to fix one issue of Conformance Test Suite (zbfunc.c), we > found there was a mismatched bitmap cache with the z-buffer. This cache > is used for bitmap drawn, and it keeps the drawn info such as > positions/width/height. If the next drawn task with

Re: [Mesa3d-dev] Dispatch table in OpenGL ES state tracker

2009-08-21 Thread Brian Paul
Chia-I Wu wrote: > On Thu, Aug 20, 2009 at 08:24:52AM -0600, Brian Paul wrote: >>> IMHO, dispatch table is a good paradigm to deal with such issues because >>> it is very clear. It dispatches to different sets of functions >>> depending on the state of current context. >> Yes, the dispatch table s

Re: [Mesa3d-dev] [PATCH 0/4] egl: bug fixing and dropping libX11

2009-08-21 Thread Brian Paul
Chia-I Wu wrote: > The first two patches fix two segfaults. One is in core, and the other > is in egl_softpipe. > > The 3rd patches removes libX11 dependency. The mechanism depending on > libX11 does not work on newer kernel, and no working driver uses it. > The last patch does a minor refactori

[Mesa3d-dev] A z-buffer issue for both Mesa 7.4 and 7.5

2009-08-21 Thread Dou, Justin
Hi, All, When we tried to fix one issue of Conformance Test Suite (zbfunc.c), we found there was a mismatched bitmap cache with the z-buffer. This cache is used for bitmap drawn, and it keeps the drawn info such as positions/width/height. If the next drawn task with the same position && width &&

[Mesa3d-dev] [PATCH 0/4] egl: bug fixing and dropping libX11

2009-08-21 Thread Chia-I Wu
The first two patches fix two segfaults. One is in core, and the other is in egl_softpipe. The 3rd patches removes libX11 dependency. The mechanism depending on libX11 does not work on newer kernel, and no working driver uses it. The last patch does a minor refactoring and it makes $ export E

Re: [Mesa3d-dev] Dispatch table in OpenGL ES state tracker

2009-08-21 Thread Chia-I Wu
On Thu, Aug 20, 2009 at 08:24:52AM -0600, Brian Paul wrote: > >IMHO, dispatch table is a good paradigm to deal with such issues because > >it is very clear. It dispatches to different sets of functions > >depending on the state of current context. > Yes, the dispatch table should go back in at som