[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #3 from Henri Verbeet hverb...@gmail.com 2009-09-15 00:25:29 PST --- (In reply to comment #2) There's another issue but it's a problem with Wine. The following vertex program is illegal: !!ARBvp1.0 PARAM C[66] = {

[Mesa3d-dev] [Bug 23960] New: Coldest: Unresolved symbols in shader

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23960 Summary: Coldest: Unresolved symbols in shader Product: Mesa Version: git Platform: Other URL: http://www.coldestgame.com/site/ OS/Version: All Status: NEW

[Mesa3d-dev] [Bug 23945] mesa git master fails to compile in xorg_exa_tgsi.c due to changes in ureg_DECL_constant

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23945 Michel Dänzer mic...@daenzer.net changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #4 from Brian Paul brian.e.p...@gmail.com 2009-09-15 07:53:31 PST --- Do most other GL drivers allow a larger range of offsets? We could easily raise them in Mesa. -- Configure bugmail:

[Mesa3d-dev] [Bug 23946] Wine GLSL support

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23946 --- Comment #5 from Henri Verbeet hverb...@gmail.com 2009-09-15 08:52:23 PST --- (In reply to comment #4) Do most other GL drivers allow a larger range of offsets? We could easily raise them in Mesa. Nvidia and fglrx do, I'm not

Re: [Mesa3d-dev] Mesa (master): mesa: remove unused SATURATE_PLUS_MINUS_ONE flag

2009-09-15 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Keith Whitwell wrote: Module: Mesa Branch: master Commit: 09b566e1610ec699490dc01bcea0b8c5cc44a78d URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=09b566e1610ec699490dc01bcea0b8c5cc44a78d Author: Keith Whitwell kei...@vmware.com

[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774 Ian Romanick i...@freedesktop.org changed: What|Removed |Added AssignedTo|i...@freedesktop.org |mesa3d-

[Mesa3d-dev] [Bug 23774] Using glutCreateWindow() seeds RNG with predictable value

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23774 --- Comment #5 from Brian Paul brian.e.p...@gmail.com 2009-09-15 11:43:26 PST --- Ugh! That would explain some weirdness I saw a while back when debugging an app that used random numbers. Can we just get rid of the srandom() call and be

[Mesa3d-dev] [Bug 23966] New: incorrect textures in engine demo on r600 bisected

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23966 Summary: incorrect textures in engine demo on r600 bisected Product: Mesa Version: git Platform: All OS/Version: FreeBSD Status: NEW Severity: normal Priority:

[Mesa3d-dev] [Bug 23966] incorrect textures in engine demo on r600 bisected

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23966 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-09-15 12:05:58 PST --- Please re-test w/ mesa commit b0c52e491d4f1ad4d16352d1aae77bc879b8da0a -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You

[Mesa3d-dev] [Bug 23966] incorrect textures in engine demo on r600 bisected

2009-09-15 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=23966 Robert Noland rnol...@2hip.net changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa3d-dev] More on Mesa branching / bug-fix model

2009-09-15 Thread Alex Deucher
On Sun, Sep 13, 2009 at 4:21 AM, Ian Romanick i...@freedesktop.org wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: The main problem right now is we have 3 active branches (master, 7.6 and 7.5) and it can be confusing.  I wasn't really planning on another 7.5.x