Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3

2009-10-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nicolai Hähnle wrote: Am Tuesday 13 October 2009 21:20:40 schrieb Ian Romanick: Here is the initial version of the assembly extension that was discussed at XDC. This is a very early alpha version, and some parts are not yet complete. At this

[Mesa3d-dev] [PATCH] Adds a test for bug fdo 23746.

2009-10-14 Thread Ben Holmes
--- tests/all.tests |1 + tests/bugs/CMakeLists.txt |1 + tests/bugs/fdo23746.c | 192 + 3 files changed, 194 insertions(+), 0 deletions(-) create mode 100644 tests/bugs/fdo23746.c diff --git a/tests/all.tests b/tests/all.tests

[Mesa3d-dev] [Bug 24531] New: ARB FP shaders appear to have locale-dependant syntax

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24531 Summary: ARB FP shaders appear to have locale-dependant syntax Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal

Re: [Mesa3d-dev] texformat-rework branch

2009-10-14 Thread Nicolai Hähnle
Am Wednesday 14 October 2009 03:45:26 schrieb Brian Paul: On Mon, Oct 5, 2009 at 9:14 PM, Brian Paul brian.e.p...@gmail.com wrote: The texformat-rework branch cleans up the texture format code. The gl_texture_format struct is replaced by a simple gl_format enum (see formats.h). This leads

[Mesa3d-dev] [PATCH] adds test for bug fd 23746. Testing whether glUseProgram works when called from a display list.

2009-10-14 Thread Ben Holmes
--- tests/all.tests |1 + tests/shaders/CMakeLists.txt|1 + tests/shaders/glsl-useprogram-displaylist.c | 156 +++ 3 files changed, 158 insertions(+), 0 deletions(-) create mode 100644

[Mesa3d-dev] [Bug 24425] rv770 hangs when trying to play nexuiz (mesa bisected)

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24425 Asbjørn Sannes a...@sannes.org changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa3d-dev] texformat-rework branch

2009-10-14 Thread Brian Paul
Nicolai Hähnle wrote: Am Wednesday 14 October 2009 03:45:26 schrieb Brian Paul: On Mon, Oct 5, 2009 at 9:14 PM, Brian Paul brian.e.p...@gmail.com wrote: The texformat-rework branch cleans up the texture format code. The gl_texture_format struct is replaced by a simple gl_format enum (see

[Mesa3d-dev] [Bug 24531] ARB FP shaders appear to have locale-dependant syntax

2009-10-14 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=24531 --- Comment #1 from Brian Paul brian.e.p...@gmail.com 2009-10-14 13:22:57 PST --- Created an attachment (id=30414) -- (http://bugs.freedesktop.org/attachment.cgi?id=30414) patch based on Kristian's strtod_l() suggestion Can you test this

[Mesa3d-dev] [PATCH] adds tex-swizzle test.

2009-10-14 Thread Ben Holmes
--- tests/all.tests|1 + tests/texturing/CMakeLists.txt |1 + tests/texturing/tex-swizzle.c | 856 3 files changed, 858 insertions(+), 0 deletions(-) create mode 100644 tests/texturing/tex-swizzle.c diff --git a/tests/all.tests

[Mesa3d-dev] Checking fbo combination of color and depth/stencil buffers

2009-10-14 Thread Patrice Mandin
Hello, fbo_firecube does not work for me, because on nv30, color and depth/stencil buffers must have same size. fbo_firecube asks a GL_DEPTH_COMPONENT16 for depth, and attach it to a 32 bits color buffer, which thus fails. Not valid for nv30 (and lower hardware I think): - 32 bits color buffer

Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3

2009-10-14 Thread Alex Deucher
On Wed, Oct 14, 2009 at 3:02 PM, Nicolai Hähnle nhaeh...@gmail.com wrote: Alex, I added you to the CC in case you can help clarify the points on R500 vertex programs. Am Wednesday 14 October 2009 08:20:42 schrieb Ian Romanick: Issue 2: 1) R500 supports unstructured branching in fragment

Re: [Mesa3d-dev] Initial version of GL_MESA_gpu_program3

2009-10-14 Thread Nicolai Hähnle
Am Tuesday 13 October 2009 21:20:40 schrieb Ian Romanick: Here is the initial version of the assembly extension that was discussed at XDC. This is a very early alpha version, and some parts are not yet complete. At this point, I am mainly looking for two things in a review: - Are there any

Re: [Mesa3d-dev] Checking fbo combination of color and depth/stencil buffers

2009-10-14 Thread Brian Paul
Patrice Mandin wrote: Hello, fbo_firecube does not work for me, because on nv30, color and depth/stencil buffers must have same size. fbo_firecube asks a GL_DEPTH_COMPONENT16 for depth, and attach it to a 32 bits color buffer, which thus fails. Not valid for nv30 (and lower hardware I