---
tests/all.tests |1 +
tests/texturing/CMakeLists.txt |1 +
tests/texturing/rg-supply-rgba.c | 117 ++
3 files changed, 119 insertions(+), 0 deletions(-)
create mode 100755 tests/texturing/rg-supply-rgba.c
diff --git a/tests/all.
---
tests/all.tests|1 +
tests/texturing/CMakeLists.txt |1 +
tests/texturing/rg-copy-tex.c | 130
3 files changed, 132 insertions(+), 0 deletions(-)
create mode 100755 tests/texturing/rg-copy-tex.c
diff --git a/tests/all.tests b
---
tests/all.tests |1 +
tests/texturing/CMakeLists.txt |1 +
tests/texturing/rg-draw-pixels.c | 96 ++
3 files changed, 98 insertions(+), 0 deletions(-)
create mode 100755 tests/texturing/rg-draw-pixels.c
diff --git a/tests/all.t
---
tests/texturing/rg-draw-pixels.c | 96 ++
1 files changed, 96 insertions(+), 0 deletions(-)
create mode 100755 tests/texturing/rg-draw-pixels.c
diff --git a/tests/texturing/rg-draw-pixels.c b/tests/texturing/rg-draw-pixels.c
new file mode 100755
index 00
Brian Paul writes:
> Please test and report any problems ASAP. If there aren't any issues
> we'd like to release 7.6.1 on Friday or Saturday.
We've had the attached AIX patch locally for a while now. Sorry I
didn't send it earlier. I wrote a small C program to compare it to
Linux's bswap_32 an
Available for testing at ftp://freedesktop.org/pub/mesa/7.6.1/
md5sums:
cde0f0491eb170422f0a30e2dcc4926c MesaLib-7.6.1-rc1.tar.gz
36f7142f232bd1601cab34e5e425f829 MesaLib-7.6.1-rc1.tar.bz2
d78cfc9e360f9bbad7b5188fc2234b8f MesaLib-7.6.1-rc1.zip
518f523e7daaacb7595c8a68d83e2b9e MesaDemos-7.6.1-
---
tests/all.tests|2 +-
tests/shaders/glsl-tests/nested-loops-frag.ini | 44
2 files changed, 45 insertions(+), 1 deletions(-)
create mode 100644 tests/shaders/glsl-tests/nested-loops-frag.ini
diff --git a/tests/all.tests b/tests/a
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Brian Paul wrote:
> Ian Romanick wrote:
>>
>> In _mesa_GetTexLevelParameteriv there are checks in all the
>> GL_TEXTURE_*_BITS queries that the base format has the specified component:
>>
>> case GL_TEXTURE_RED_SIZE:
>> case GL_TEXTURE_GREE
---
tests/all.tests|6 +
tests/shaders/CMakeLists.txt |1 +
tests/shaders/glsl-shader-loader.c | 456
3 files changed, 463 insertions(+), 0 deletions(-)
create mode 100644 tests/shaders/glsl-shader-loader.c
diff --git a/test
http://bugs.freedesktop.org/show_bug.cgi?id=25172
--- Comment #1 from Sven Arvidsson 2009-11-18 15:35:34 PST ---
Created an attachment (id=31301)
--> (http://bugs.freedesktop.org/attachment.cgi?id=31301)
backtrace from crash
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Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> In _mesa_GetTexLevelParameteriv there are checks in all the
> GL_TEXTURE_*_BITS queries that the base format has the specified component:
>
> case GL_TEXTURE_RED_SIZE:
> case GL_TEXTURE_GREEN_SIZE:
> case
Mangled or no, "glXGetProcAddressARB" exists in Mesa's libGL. From a
mangled install:
$ nm ~/sw/mesa-git/lib/libMesaGL.so.1 | grep -i glxgetprocad
0004d321 T glXGetProcAddressARB
0004d366 T mglXGetProcAddress
$ grep "glXGetProcAddress" ~/sw/mesa-git/include/GL/glx_mangle.
http://bugs.freedesktop.org/show_bug.cgi?id=25172
Summary: Coldest game crashes while compiling shader
Product: Mesa
Version: git
Platform: Other
URL: http://www.coldestgame.com/site/content/download
OS/Version: All
Stat
---
progs/xdemos/glxdemo.c | 14 +++---
progs/xdemos/glxswapcontrol.c | 10 +++---
progs/xdemos/offset.c | 10 +++---
progs/xdemos/texture_from_pixmap.c |8 ++--
progs/xdemos/xfont.c | 12 +++-
progs/xdemos/xrotfo
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
In _mesa_GetTexLevelParameteriv there are checks in all the
GL_TEXTURE_*_BITS queries that the base format has the specified component:
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
if (img
Marcin Slusarz wrote:
> ---
> progs/xdemos/glxdemo.c | 14 +++---
> progs/xdemos/glxswapcontrol.c | 10 +++---
> progs/xdemos/offset.c | 10 +++---
> progs/xdemos/texture_from_pixmap.c |8 ++--
> progs/xdemos/xfont.c | 12
Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Brian Paul wrote:
>> Ian Romanick wrote:
>>> As promised, I'm sending out a proposed release schedule before the 11th
>>> hour. Doing a simultaneous x.y.z and x.y+1 release worked out pretty
>>> well last time, so I propose
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Brian Paul wrote:
> Ian Romanick wrote:
>>
>> As promised, I'm sending out a proposed release schedule before the 11th
>> hour. Doing a simultaneous x.y.z and x.y+1 release worked out pretty
>> well last time, so I propose to do the same thing again.
http://bugs.freedesktop.org/show_bug.cgi?id=25164
Summary: glBitmap directly to the front buffer when using double-
buffering has no effect
Product: Mesa
Version: 7.6
Platform: x86 (IA32)
OS/Version: Linux (All)
Sta
On Wed, Nov 18, 2009 at 11:13 AM, Brian Paul wrote:
> Alex Deucher wrote:
>>
>> On Wed, Nov 18, 2009 at 10:26 AM, Brian Paul wrote:
>>>
>>> Julien Cristau wrote:
On Wed, Nov 18, 2009 at 07:44:46 -0700, Brian Paul wrote:
> The 7.6.1 release should be ready to go at any time sinc
This is an extension and so may have to be called a bit differently.
I added the following to gears.c in the progs/demos folder and it works
fine, passing all stack checks:
#include
static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
#ifdef WIN32
#define GETPROCADDRESS(F) wglGe
Alex Deucher wrote:
> On Wed, Nov 18, 2009 at 10:26 AM, Brian Paul wrote:
>> Julien Cristau wrote:
>>> On Wed, Nov 18, 2009 at 07:44:46 -0700, Brian Paul wrote:
>>>
The 7.6.1 release should be ready to go at any time since it's just
bug fixes. So I'd like to make a release candidate tod
On Wed, Nov 18, 2009 at 10:26 AM, Brian Paul wrote:
> Julien Cristau wrote:
>> On Wed, Nov 18, 2009 at 07:44:46 -0700, Brian Paul wrote:
>>
>>> The 7.6.1 release should be ready to go at any time since it's just
>>> bug fixes. So I'd like to make a release candidate today, and release
>>> 7.6.1 b
On Wed, 2009-11-18 at 07:44 -0700, Brian Paul wrote:
> Ian Romanick wrote:
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > As promised, I'm sending out a proposed release schedule before the 11th
> > hour. Doing a simultaneous x.y.z and x.y+1 release worked out pretty
> > well last
On Wed, Nov 18, 2009 at 07:44:46 -0700, Brian Paul wrote:
> The 7.6.1 release should be ready to go at any time since it's just
> bug fixes. So I'd like to make a release candidate today, and release
> 7.6.1 by the end of the week.
>
I think bug #24131 should be a blocker for 7.6.1. Apparentl
Julien Cristau wrote:
> On Wed, Nov 18, 2009 at 07:44:46 -0700, Brian Paul wrote:
>
>> The 7.6.1 release should be ready to go at any time since it's just
>> bug fixes. So I'd like to make a release candidate today, and release
>> 7.6.1 by the end of the week.
>>
> I think bug #24131 should be
Tomáš Chvátal wrote:
> Dne středa 18 Listopad 2009 15:44:46 Brian Paul napsal(a):
>> Ian Romanick wrote:
>>> -BEGIN PGP SIGNED MESSAGE-
>>> Hash: SHA1
>>>
>>> As promised, I'm sending out a proposed release schedule before the 11th
>>> hour. Doing a simultaneous x.y.z and x.y+1 release wor
http://bugs.freedesktop.org/show_bug.cgi?id=22953
--- Comment #8 from Brian Paul 2009-11-18 07:08:59
PST ---
OK, I've cherry-picked e9d6ab72be065becf7a077c33919d37faa8db92e to the 7.6
branch.
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--- You are receiv
Dne středa 18 Listopad 2009 15:44:46 Brian Paul napsal(a):
> Ian Romanick wrote:
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > As promised, I'm sending out a proposed release schedule before the 11th
> > hour. Doing a simultaneous x.y.z and x.y+1 release worked out pretty
> > well
Ian Romanick wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> As promised, I'm sending out a proposed release schedule before the 11th
> hour. Doing a simultaneous x.y.z and x.y+1 release worked out pretty
> well last time, so I propose to do the same thing again. The RC and
> final
>>>Did you REBUILD your mesa project after applying the patches?...
yes I did...
Now I have more detail about the problem:
1) I use a delphi Application
2) OpenGL "fixed pipeline" all is OK
3) OpenGL with NVidia CG Shaders (using ARB_fragment_program +
ARB_vertex_program profiles) all is
ACKed.
- Sedat -
On Tue, Nov 17, 2009 at 8:56 PM, Brian Paul wrote:
> Sedat Dilek wrote:
>>
>> This patch was already sent to .
>> Forgot to CC mesa3d-dev ML (thanks Julien Cristau for the hint on IRC).
>>
>> - Sedat -
>>
>> Hi,
>>
>> I had some discussion on #grml about using GNU-gold linker in
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