Re: [Mesa3d-dev] [Mesa-dev] [PATCH 0/6] ARB_texture_float

2011-04-01 Thread Philipp Klaus Krause
Am 01.04.2011 15:56, schrieb Marek Olšák: > Hi, > > please read on. > > This patch series adds the last pieces of ARB_texture_float support > to Mesa and Gallium. > > The thing is Mesa and Gallium more or less already support float > textures and renderbuffers in master. Gallium has full floatin

Re: [Mesa3d-dev] [Mesa-dev] [PATCH 0/6] ARB_texture_float

2011-04-01 Thread Marek Olšák
There won't be any other way. It should be the Linux distributors' decision whether their users can use it or not. Marek On Fri, Apr 1, 2011 at 5:14 PM, Philipp Klaus Krause wrote: > Am 01.04.2011 15:56, schrieb Marek Olšák: > > Hi, > > > > please read on. > > > > This patch series adds the las

Re: [Mesa3d-dev] [Mesa-dev] [PATCH 0/6] ARB_texture_float

2011-04-01 Thread Sven Arvidsson
On Fri, 2011-04-01 at 17:14 +0200, Philipp Klaus Krause wrote: > Would there be a way to make this switch easier to flip by the user? As > you state it this looks like a lot of work to users that want to have it > enabled, at least when compared to the effort to get S3TC support. According to this