Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-23 Thread Jesse Barnes
On Fri, 19 Mar 2010 23:05:27 +0100 Luca Barbieri l...@luca-barbieri.com wrote: For developers that makes a lot of sense, but I've never seen any other projects impose this type of thing on regular users. Why do you see it as an onerous imposition? It just tries to compile a program linked

Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-19 Thread Luca Barbieri
How about applying this? It should prevent introducing regressions similar to ones that happened in the past, with very little downside. -- Download Intel#174; Parallel Studio Eval Try the new software tools for

Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-19 Thread Luca Barbieri
Can we just put this program in the demos? Or at least just make it a separate target (make test-link)? It seems excessive to make this part of the default build path. The whole purpose is to run this as part of the standard build, so that the build fails if any driver is unloadable, (i.e. a

Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-19 Thread Dan Nicholson
On Fri, Mar 19, 2010 at 2:19 PM, Luca Barbieri l...@luca-barbieri.com wrote: Can we just put this program in the demos? Or at least just make it a separate target (make test-link)? It seems excessive to make this part of the default build path. The whole purpose is to run this as part of the

Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-19 Thread Luca Barbieri
For developers that makes a lot of sense, but I've never seen any other projects impose this type of thing on regular users. Why do you see it as an onerous imposition? It just tries to compile a program linked with a couple of libraries (the DRI driver, plus libGL) and makes the build fail if

Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-19 Thread Xavier Chantry
On Fri, Mar 19, 2010 at 10:39 PM, Dan Nicholson dbn.li...@gmail.com wrote: On Fri, Mar 19, 2010 at 2:19 PM, Luca Barbieri l...@luca-barbieri.com wrote: Can we just put this program in the demos? Or at least just make it a separate target (make test-link)? It seems excessive to make this part

Re: [Mesa3d-dev] [PATCH] dri: test whether the built drivers have unresolved symbols

2010-03-19 Thread Brian Paul
On Fri, Mar 19, 2010 at 4:17 PM, Xavier Chantry chantry.xav...@gmail.com wrote: On Fri, Mar 19, 2010 at 10:39 PM, Dan Nicholson dbn.li...@gmail.com wrote: On Fri, Mar 19, 2010 at 2:19 PM, Luca Barbieri l...@luca-barbieri.com wrote: Can we just put this program in the demos? Or at least just