On Fri, 2009-07-24 at 17:00 -0700, Anders Juel Jensen wrote:
> Ok, I'll bite. Partly because I think gallium looks like the most fascinating
> thing in 3D graphics to date, but also because what I can find on wikipedia,
> the various blogs and the tungsten site doesn't really explain things in
>
On Sun, 2009-07-26 at 17:35 -0700, Jose Fonseca wrote:
> Keith wrote:
> > On Fri, 2009-07-24 at 11:35 -0700, Zack Rusin wrote:
> > > On Friday 24 July 2009 14:21:35 José Fonseca wrote:
> > > > But in this step 1 you don't plan to embed the vector width and AoS vs
> > > > Soa in TGSI, right?
> > >
>
Zack wrote:
> On Sunday 26 July 2009 20:35:53 Jose Fonseca wrote:
> > I've forked softpipe and commited the LLVM based pixel packing/unpacking
> > code I was working on, into a new branch, gallium-llvmpipe.
>
> Neat. Any reason for using the C bindings? That seems like a bad idea to me.
The same
On Sunday 26 July 2009 20:35:53 Jose Fonseca wrote:
> I've forked softpipe and commited the LLVM based pixel packing/unpacking
> code I was working on, into a new branch, gallium-llvmpipe.
Neat. Any reason for using the C bindings? That seems like a bad idea to me.
---
Keith wrote:
> On Fri, 2009-07-24 at 11:35 -0700, Zack Rusin wrote:
> > On Friday 24 July 2009 14:21:35 José Fonseca wrote:
> > > But in this step 1 you don't plan to embed the vector width and AoS vs
> > > Soa in TGSI, right?
> >
> > No, nothing changes at that layer.
> > Essentially LLVM is compl
On Friday 24 July 2009 20:00:16 Anders Juel Jensen wrote:
> On Friday 24 July 2009 21:40:25 Keith Whitwell wrote:
> > Thinking of LLVM as "the hardware" has a couple of positive
> > psychological implications -- most importanly that we are in the
> > business of programming LLVM to do rasterization
On Friday 24 July 2009 15:40:25 Keith Whitwell wrote:
> I think a fast software rasterizer project would be better described as
> "create a gallium driver targetting LLVM" (as opposed to optimizing
> softpipe), as softpipe fills a pretty useful niche in its current form.
>
> Thinking of LLVM as "th
Ok, I'll bite. Partly because I think gallium looks like the most fascinating
thing in 3D graphics to date, but also because what I can find on wikipedia,
the various blogs and the tungsten site doesn't really explain things in terms
clear to "spectator fan boys" like me :P
On Friday 24 July 20
On Fri, 2009-07-24 at 11:35 -0700, Zack Rusin wrote:
> On Friday 24 July 2009 14:21:35 José Fonseca wrote:
> > But in this step 1 you don't plan to embed the vector width and AoS vs
> > Soa in TGSI, right?
>
> No, nothing changes at that layer.
> Essentially LLVM is completely invisible to driver
On Friday 24 July 2009 14:21:35 José Fonseca wrote:
> But in this step 1 you don't plan to embed the vector width and AoS vs
> Soa in TGSI, right?
No, nothing changes at that layer.
Essentially LLVM is completely invisible to drivers and TGSI representation
stays exactly the same.
Everything is
On Fri, 2009-07-24 at 10:54 -0700, Zack Rusin wrote:
> On Friday 24 July 2009 13:33:22 José Fonseca wrote:
> > > To be honest I don't think that using LLVM from C for our purposes is a
> > > good idea. Mainly because it will be impossible to do because backends
> > > (the actual code-generators for
On Friday 24 July 2009 13:33:22 José Fonseca wrote:
> > To be honest I don't think that using LLVM from C for our purposes is a
> > good idea. Mainly because it will be impossible to do because backends
> > (the actual code-generators for given hardware) will need to be C++
> > anyway so we'll agai
On Fri, 2009-07-24 at 09:45 -0700, Zack Rusin wrote:
> On Friday 24 July 2009 10:01:49 José Fonseca wrote:
> > On Thu, 2009-07-23 at 16:38 -0700, Zack Rusin wrote:
> > > I thought about that and discarded that for the following reasons:
> > > 1) it doesn't solve the main/core problem of the represe
On Friday 24 July 2009 10:01:49 José Fonseca wrote:
> On Thu, 2009-07-23 at 16:38 -0700, Zack Rusin wrote:
> > I thought about that and discarded that for the following reasons:
> > 1) it doesn't solve the main/core problem of the representation: how to
> > represent vectors.
>
> Aren't LLVM vector
On Thu, 2009-07-23 at 16:38 -0700, Zack Rusin wrote:
> On Thursday 23 July 2009 14:50:48 José Fonseca wrote:
> > On Thu, 2009-07-23 at 11:14 -0700, Zack Rusin wrote:
> > > Before anything else the problem of representation needs to solved. The
> > > two step approach that the code in there started
On Thu, 2009-07-23 at 16:38 -0700, Zack Rusin wrote:
> On Thursday 23 July 2009 14:50:48 José Fonseca wrote:
> > On Thu, 2009-07-23 at 11:14 -0700, Zack Rusin wrote:
> > > Before anything else the problem of representation needs to solved. The
> > > two step approach that the code in there started
On Thursday 23 July 2009 14:50:48 José Fonseca wrote:
> On Thu, 2009-07-23 at 11:14 -0700, Zack Rusin wrote:
> > Before anything else the problem of representation needs to solved. The
> > two step approach that the code in there started on using is again, imho,
> > by far the best but it likely ne
On Thu, 2009-07-23 at 11:14 -0700, Zack Rusin wrote:
> On Thursday 23 July 2009 13:58:54 Keith Whitwell wrote:
> > > OK. I wanted to fix any breakages from my recent changes, so
> > > trivial/tri is at least running now.
> >
> > BTW - I don't think this should be removed from master - there are a
On Thursday 23 July 2009 13:58:54 Keith Whitwell wrote:
> > OK. I wanted to fix any breakages from my recent changes, so
> > trivial/tri is at least running now.
>
> BTW - I don't think this should be removed from master - there are a lot
> of people just waiting to get a bit of time to work on th
On Thu, 2009-07-23 at 10:49 -0700, Keith Whitwell wrote:
> On Thu, 2009-07-23 at 10:36 -0700, Zack Rusin wrote:
> > On Thursday 23 July 2009 12:59:49 Keith Whitwell wrote:
> > > Module: Mesa
> > > Branch: master
> > > Commit: adc6f8cdfc8ca25d7480a50cfe0f85fdeddbfcfc
> > > URL:
> > > http://cgit.
On Thu, 2009-07-23 at 10:36 -0700, Zack Rusin wrote:
> On Thursday 23 July 2009 12:59:49 Keith Whitwell wrote:
> > Module: Mesa
> > Branch: master
> > Commit: adc6f8cdfc8ca25d7480a50cfe0f85fdeddbfcfc
> > URL:
> > http://cgit.freedesktop.org/mesa/mesa/commit/?id=adc6f8cdfc8ca25d7480a50cfe
> >0f85
On Thursday 23 July 2009 12:59:49 Keith Whitwell wrote:
> Module: Mesa
> Branch: master
> Commit: adc6f8cdfc8ca25d7480a50cfe0f85fdeddbfcfc
> URL:
> http://cgit.freedesktop.org/mesa/mesa/commit/?id=adc6f8cdfc8ca25d7480a50cfe
>0f85fdeddbfcfc
>
> Author: Keith Whitwell
> Date: Thu Jul 23 17:56:4
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