Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-09 Thread Tom Flynn
On 11/8/05, Ian Romanick <[EMAIL PROTECTED]> wrote: Try setting LIBGL_NO_DRAWARRAYS=1 in your shell before running your app. Cool!  Sure enough, DrawArrays then works.   There are two ways that DrawArrays can be implemented in GLX.  The first way is to just break the call down into individual imme

Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tom Flynn wrote: > Hi there, > > Background: > I'm currently running an application on a machine which has no graphics and > setting my display to another machine that has an NVidia card in it (and has > the nvidia closed-source drivers). The applicat

Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Tom Flynn
On 11/8/05, Brian Paul <[EMAIL PROTECTED]> wrote: Sounds like you're exercising GLX indirect rendering.   correct... You're using the GLX/DRI-enabled libGL.so from Mesa or X.org , I presume? Using the libGL.so from the Fedora Core  xorg-x11-Mesa-libGL-6.8.2-37 rpm to be specific :)  You might ha

Re: [Mesa3d-dev] glDrawArrays(), glInterleavedArrays() and indirect rendering problem.

2005-11-08 Thread Brian Paul
Tom Flynn wrote: Hi there, Background: I'm currently running an application on a machine which has no graphics and setting my display to another machine that has an NVidia card in it (and has the nvidia closed-source drivers). The application makes several calls to glDrawArrays(). One secti