On 11/8/05, Ian Romanick <[EMAIL PROTECTED]> wrote:
Try setting LIBGL_NO_DRAWARRAYS=1 in your shell before running your app.
Cool! Sure enough, DrawArrays then works.
There are two ways that DrawArrays can be implemented in
GLX. The first way is to just break the call down into
individual imme
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Tom Flynn wrote:
> Hi there,
>
> Background:
> I'm currently running an application on a machine which has no graphics and
> setting my display to another machine that has an NVidia card in it (and has
> the nvidia closed-source drivers). The applicat
On 11/8/05, Brian Paul <[EMAIL PROTECTED]> wrote:
Sounds like you're exercising GLX indirect rendering.
correct...
You're using the GLX/DRI-enabled libGL.so from Mesa or X.org
, I presume?
Using the libGL.so from the Fedora Core xorg-x11-Mesa-libGL-6.8.2-37 rpm to be specific :)
You might ha
Tom Flynn wrote:
Hi there,
Background:
I'm currently running an application on a machine which has no graphics
and setting my display to another machine that has an NVidia card in it
(and has the nvidia closed-source drivers). The application makes
several calls to glDrawArrays(). One secti