Re: player object stopped

2000-04-04 Thread Nicolas R Cueto
Scott Raney wrote: > > On Tue, 4 Apr 2000, Nicolas R Cueto wrote: > > > Thanks to Kevin Miller for the target advice. > > > > One additional question now, though: is there supposed to be a > > noticeable delay (3-5 seconds) ... > > No. This could happen if you've got a lot of other stuff going

Re: player object stopped

2000-04-04 Thread Scott Raney
On Tue, 4 Apr 2000, Nicolas R Cueto wrote: > Thanks to Kevin Miller for the target advice. > > One additional question now, though: is there supposed to be a > noticeable delay (3-5 seconds) between the time the playerObject stops > playing (as evidenced by the controller bar) and the time the >

Re: player object stopped

2000-04-04 Thread Nicolas R Cueto
Thanks to Kevin Miller for the target advice. One additional question now, though: is there supposed to be a noticeable delay (3-5 seconds) between the time the playerObject stops playing (as evidenced by the controller bar) and the time the playStopped message reaches the card (which is where I

Re: player object stopped

2000-04-03 Thread Kevin Miller
On 3/4/00 8:53 pm, Nicolas R Cueto <[EMAIL PROTECTED]> wrote: > Hello, > > Other than thru playStopped, is there a way of knowing when a player > object (a sound file( has finished running? Something like the obverse > of "if currentTime of player x is 0"? > > The reason I can't rely on playSt

Re: player object stopped

2000-04-03 Thread Kevin Miller
On 3/4/00 8:53 pm, Nicolas R Cueto <[EMAIL PROTECTED]> wrote: Correction to my last message - you actually need to check the target in the playStopped message, not the parameter. Kevin Kevin Miller <[EMAIL PROTECTED]> Cross Worlds Computing, MetaCard Distributors, Cust

player object stopped

2000-04-03 Thread Nicolas R Cueto
Hello, Other than thru playStopped, is there a way of knowing when a player object (a sound file( has finished running? Something like the obverse of "if currentTime of player x is 0"? The reason I can't rely on playStopped is that there are two types of sound files on my stack, but I want to k