The problem:
If mc starts up with an internet connection that is cancelled then resumed,
both the 'url and 'load' command involve the script waitings until the
request fails (takes about 30 seconds) before executing the next line.
Kevin wrote:
>Not sure: how about checking if there is a connectio
On 4/2/01 3:18 pm, Hugh Senior <[EMAIL PROTECTED]> wrote:
>> Use the load command instead, and if it hasn't loaded after a reasonable
>> period of time (i.e. the status is still "requested") then cancel it.
>
> As indicated, in both cases above including 'load', the script waits until
> the requ
>On 3/2/01 12:29 pm, Hugh Senior <[EMAIL PROTECTED]> wrote:
>> Is there any way to reduce the timeout for the load and url commands?
>>
>> Problem:
>> If you have an internet connection when mc starts up, then disconnect,
>> using either of these commands involves an unacceptably long 30 second
>
On 3/2/01 12:29 pm, Hugh Senior <[EMAIL PROTECTED]> wrote:
> Is there any way to reduce the timeout for the load and url commands?
>
> Problem:
> If you have an internet connection when mc starts up, then disconnect,
> using either of these commands involves an unacceptably long 30 second
> dela
Question:
Is there any way to reduce the timeout for the load and url commands?
Problem:
If you have an internet connection when mc starts up, then disconnect,
using either of these commands involves an unacceptably long 30 second
delay before the script continues (ie the program appears to freez