Re: Proportional scaling

2004-09-21 Thread Ray Horsley
Simon, Wouldn't this be just a matter of making sure you increase or decrease the object's width the same number of pixels its height is increased or decreased for every change in size that's made, or am I not understanding your question? Ray Horsley Developer, LinkIt! Software On Monday,

Re: Proportional scaling

2004-09-21 Thread Simon Lord
This would only work for an object who's height and width are the same. Objects like a rectangle on it's side will get wider at a faster rate than they will get taller. That's where the math kinda runs away from me (and when fond memories of me doodling in 6th grade math come to mind). On

Re: Proportional scaling

2004-09-21 Thread Jeanne A. E. DeVoto
At 2:46 PM -0400 9/20/2004, Simon Lord wrote: I have an abject on my card which can be scaled at runtime, the next step is to get this object to scale proportionally using it's current H x W as the aspect ratio when the shiftKey is down. A quick and dirty way is to use the width as your key

Re: Proportional scaling

2004-09-21 Thread Ray Horsley
Ah yes. Now I see what you want. How about this. Pick either one, say width, and adjust it by (the amount you've adjusted height) times (width divided by height). In your rectangle laying on its side example, if it's 100 pixels wide by 50 tall and you want an increase in 10 pixels of

Re: Proportional scaling

2004-09-21 Thread Wilhelm Sanke
On Mon, 20 Sep 2004, Simon Lord wrote: I have an object on my card which can be scaled at runtime, the next step is to get this object to scale proportionally using it's current H x W as the aspect ratio when the shiftKey is down. So if the object is currently shaped like a rectangle, when I

Re: Proportional scaling

2004-09-21 Thread Simon Lord
Uber Danka. :) On Sep 21, 2004, at 1:52 PM, Wilhelm Sanke wrote: On Mon, 20 Sep 2004, Simon Lord wrote: I have an object on my card which can be scaled at runtime, the next step is to get this object to scale proportionally using it's current H x W as the aspect ratio when the shiftKey is down.

Proportional scaling

2004-09-20 Thread Simon Lord
I have an abject on my card which can be scaled at runtime, the next step is to get this object to scale proportionally using it's current H x W as the aspect ratio when the shiftKey is down. So if the object is currently shaped like a rectangle, when I hold the shiftKey down and continue