Re: [Mingw-w64-public] Generating new directx headers

2019-12-09 Thread Zach Bacon
Thanks Martin, this will allow me to work at least d3d12.h. I'll see about getting started with that and slowly expand where I can. On Sun, 08 Dec 2019 14:26:37 -0800 Martin Storsjö_ wrote On Sun, 8 Dec 2019, Zach Bacon wrote: > Aye, iirc wines effort for directx12 is

Re: [Mingw-w64-public] Generating new directx headers

2019-12-08 Thread Martin Storsjö
On Sun, 8 Dec 2019, Zach Bacon wrote: Aye, iirc wines effort for directx12 is related to vulkan in the same relative manner as dxvk if I recall correctly, so they aren't really keeping that stuff in tree. And nightstrike, I know, hence why I asked my question about where to start. I don't

Re: [Mingw-w64-public] Generating new directx headers

2019-12-08 Thread Zach Bacon
Aye, iirc wines effort for directx12 is related to vulkan in the same relative manner as dxvk if I recall correctly, so they aren't really keeping that stuff in tree. And nightstrike, I know, hence why I asked my question about where to start. On Sun., Dec. 8, 2019, 2:29 p.m. Biswapriyo Nath,

Re: [Mingw-w64-public] Generating new directx headers

2019-12-08 Thread Biswapriyo Nath
> Those are already present in Wine, we may just import it. See wine-import.sh. wine-import.sh does not have any d3d12 headers or idl files. ___ Mingw-w64-public mailing list Mingw-w64-public@lists.sourceforge.net

Re: [Mingw-w64-public] Generating new directx headers

2019-12-08 Thread Jacek Caban
Hi Zach, On 08/12/2019 16:17, Zach Bacon wrote: At this moment I'm looking at possibly including new directx headers namely 12, and I'm curious as to the process, would one begin with working on compatible headers first or the idl files? Those are already present in Wine, we may just

Re: [Mingw-w64-public] Generating new directx headers

2019-12-08 Thread NightStrike
On Sun, Dec 8, 2019, 12:35 PM Biswapriyo Nath wrote: > The files in Windows SDK are too big to add (but not impossible). I am also > eager to do it but afraid of any copyright laws which may be applied for > big chunk of copy-pasting code. > You can't copy and paste copyrighted code. You have

[Mingw-w64-public] Generating new directx headers

2019-12-08 Thread Biswapriyo Nath
The files in Windows SDK are too big to add (but not impossible). I am also eager to do it but afraid of any copyright laws which may be applied for big chunk of copy-pasting code. ___ Mingw-w64-public mailing list Mingw-w64-public@lists.sourceforge.net

[Mingw-w64-public] Generating new directx headers

2019-12-08 Thread Zach Bacon
At this moment I'm looking at possibly including new directx headers namely 12, and I'm curious as to the process, would one begin with working on compatible headers first or the idl files? ___ Mingw-w64-public mailing list