I am submitting a patch which conserves the decimal part of
filepos_play. This is essential in keeping scratching sounding more
authentic.
For now this fix consists in keeping the decimal point locally in
EngineBuffer and EngineBufferScaleLinear. RAMAN and CC still work with
rounded and evened sam
At long last, I got off my butt and updated my features_xwax branch to
merge nicely with later versions of trunk. It should now be as
functional as it was back in may, and I've even fixed some of the UI
bugs that were in there.
For those who aren't familiar with my branch, you can find it at
http