[Mixxx-devel] (no subject)

2011-03-26 Thread christoph guillermet
Hi MIXXXers I m working in theatre and commiting the following software: http://www.le-chat-noir-numerique.fr wich handles lights ( and in a simple manner a 4x sound player) in CUES oriented manner. it is dedicated to theatre and dance usage. I discovered recently MIXXX and I think that

[Mixxx-devel] Search: using the fuzzy string searching from yammi in mixxx

2011-03-26 Thread Bernhard Übelacker
Hello, the fuzzy search gives also results for similar or wrong entered search texts. For example if you search REM in the result appears also R.E.M. or vice versa. A short description how the patch works: - it creates a temporary table in the sqlite database to control the search - it

[Mixxx-devel] Introduction + Softstep work

2011-03-26 Thread Thomas Mast
Greetings all, Just thought I would take this time to introduce myself to the Mixxx dev community. My name is Tom Mast and I'm currently a computer science student, finishing up my undergraduate studies. I actually started off my collegiate career as a music major, but switched over to

Re: [Mixxx-devel] Introduction + Softstep work

2011-03-26 Thread Owen Williams
On Sat, 2011-03-26 at 19:05 -0400, Thomas Mast wrote: Greetings all, The Vinyl Control additions to Mixxx have been very interesting to me, I've ordered some control records from my local store so I can get some hands on experience with it. Hi Thomas, I'm glad to hear you're interested

Re: [Mixxx-devel] mouse scratching: one-to-one motion of mouse with waveform

2011-03-26 Thread shanx
Hey everyone I have quite succeeded in making the waveform move one on one with mouse. There are just 3 constraints :P 1. It works best (read 'only') with latency of 42ms. 2. If you shake your mouse like crazy, you might end up a few seconds later or earlier from where you started! 3. I have not

Re: [Mixxx-devel] mouse scratching: one-to-one motion of mouse with waveform

2011-03-26 Thread shanx
Either I am out of my mind or sleep is taking over me, this is the corrected (spelling mistake :P) version of snapshot of how I am using ControlObject::getCallStatus() //COcallOld stores value of sync() call last time this function was called //COcallNew stores current value of sync()