I tested a lot with maps today. Setting maximum of *speed_class=2* works
quite nice. However Routing over longer distances gets broken, not too
bad but significantly. The lower you set the speeds, the straigther the
route. Lowering speed_class thereby achieves similar routing like you
can achie
The attached patch allows to generate ways from a relation. To do so
simply write the way generating statement into your relations style
file, e.g.
type=route & route=bicycle & network=tcn { name 'Touristic
cycleroute' } [ 0x02 road_class=3 road_speed=6 level 3 ]
generate_ways_from_rela
Hi Felix,
Am 03.06.2009 um 12:06 schrieb Felix Hartmann:
Is it possible to encode arbitrary maxspeed values or can we only
set in steps of 10km/h?
For example having road road_speed=7 associated with 35km/h, road
road_speed=6 with 27, road_speed=5 with 23, road_speed=4 with 20,
road_spe
On Wed, Jun 3, 2009 at 5:41 PM, Mark Burton wrote:
>
> Let's see how this does - I have tried it out on 63660006.osm and the
> resulting map loads into mapsource OK and is generally fine. Trying to
> route through the broken region does cause mapsource to either draw a
> straight line or pop up th
Let's see how this does - I have tried it out on 63660006.osm and the
resulting map loads into mapsource OK and is generally fine. Trying to
route through the broken region does cause mapsource to either draw a
straight line or pop up the "your map's broken" dialog. A real gps
would probably hang
Version 1059 was commited by markb on 2009-06-03 17:34:08 +0100 (Wed, 03 Jun
2009)
New approach to the too many nodes in region problem - carry on regardless.
Now, instead of croaking when too many nodes are in a region, it throws
them away and tries to continue the best it can. The routing wil
Version 1058 was commited by markb on 2009-06-03 17:34:04 +0100 (Wed, 03 Jun
2009)
Add means to flag node as being discarded.
The goal here is to be able to call getOffsetNod1() without bombing
even though the routing will be broken because the node has been
discarded.
_
On Wed, Jun 03, 2009 at 03:12:59PM +0100, Mark Burton wrote:
>
> Hi Felix,
>
> > a) has something in mkgmap changed
>
> No, it has always (well at least as far as I have been involved with
> it!) been capable of failing in this way.
>
> > b) is there some tool out that destructs osm data by mis
b) is there some tool out that destructs osm data by mistake?
Or is there some dumb mapper who generated the same ways 50 times?
Just a thoght:
May it have to do something with the new v0.6 interface? May this ways
be old revisions or somthing similar?
___
On Tue, Jun 2, 2009 at 11:04 AM, svn commit wrote:
> Version 1054 was commited by markb on 2009-06-02 10:04:38 +0100 (Tue, 02 Jun
> 2009)
>
> When subdivision fails to reduce number of nodes, report bbox and croak.
You know, I'm not too crazy about the "croak" part.
For example, yesterday I att
Hi Clinton,
> You know, I'm not too crazy about the "croak" part.
>
> For example, yesterday I attempted to compile a map of a large portion
> of Europe from Geofabrik.de, which provides daily extracts. The entire
> procedure took many hours (osmosis -> split -> mkgmap) on my
> antiquated (2 yea
Hi Felix,
> a) has something in mkgmap changed
No, it has always (well at least as far as I have been involved with
it!) been capable of failing in this way.
> b) is there some tool out that destructs osm data by mistake?
Or is there some dumb mapper who generated the same ways 50 times?
Chee
For me this is the same. However why did this problem not appear until now?
a) has something in mkgmap changed
or
b) is there some tool out that destructs osm data by mistake?
Clinton Gladstone wrote:
On Tue, Jun 2, 2009 at 11:04 AM, svn commit wrote:
Version 1054 was commited by markb on
Hi,
As far as I know the map only stores the road_speed and road_class (not the
speed in km/h: association road_speed vs. speed is demanded to Garmin devices
or mapsource).
The turn time penalties I tested was depending on the road_speed (but I presume
the penalty is proportional to the speed)
Thanks a lot!
Mark Burton wrote:
Hi Lambertus,
Specifying or specifically not specifying? I'm confused: What should be
done to get one thread on a single core machine, or two threads on a
dual core?
Use --max-jobs.
To summarise:
If --max-jobs is not specified, you get 1 thread no matter
Is it possible to encode arbitrary maxspeed values or can we only set in
steps of 10km/h?
For example having road road_speed=7 associated with 35km/h, road
road_speed=6 with 27, road_speed=5 with 23, road_speed=4 with 20,
road_speed=3 with 17, road_speed=2 with 10 and road_speed=1 with 5km/h.
Hi Lambertus,
> Specifying or specifically not specifying? I'm confused: What should be
> done to get one thread on a single core machine, or two threads on a
> dual core?
Use --max-jobs.
To summarise:
If --max-jobs is not specified, you get 1 thread no matter how many
cores you have.
If -
svn commit wrote:
Version 1057 was commited by markb on 2009-06-03 11:26:34 +0100 (Wed, 03 Jun 2009)
Add --max-jobs option to request concurrent processing of maps.
Processing of the maps is handled concurrently by a pool of top-level
threads. The number of threads in the pool can be specified
Things are a bit quiet on the list this morning so I thought I would
commit this patch as it has had a reasonable amount of testing with no
problems reported recently.
If you have a multi-core machine, specify --max-jobs to get some
speedup when processing multiple maps.
Cheers,
Mark
__
Version 1057 was commited by markb on 2009-06-03 11:26:34 +0100 (Wed, 03 Jun
2009)
Add --max-jobs option to request concurrent processing of maps.
Processing of the maps is handled concurrently by a pool of top-level
threads. The number of threads in the pool can be specified explicitly
with th
On Wed, Jun 03, 2009 at 02:04:56PM +0800, maning sambale wrote:
> Hi,
>
> I'm attempting to split the Philippines into smaller tiles using
> splitter. This is to make rendering faster.
> Currently I've tested with the following:
>
> --max-nodes=80
> --max-nodes=40
> --max-nodes=20
>
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