[mkgmap-dev] routing rendering penalty with smaller tiles in splitter

2009-06-03 Thread maning sambale
Hi, I'm attempting to split the Philippines into smaller tiles using splitter. This is to make rendering faster. Currently I've tested with the following: --max-nodes=80 --max-nodes=40 --max-nodes=20 On my tests with mapsource and roadtrip, no routing and rendering problems so

Re: [mkgmap-dev] Commit: r1057: Add --max-jobs option to request concurrent processing of maps.

2009-06-03 Thread Lambertus
Thanks a lot! Mark Burton wrote: Hi Lambertus, Specifying or specifically not specifying? I'm confused: What should be done to get one thread on a single core machine, or two threads on a dual core? Use --max-jobs. To summarise: If --max-jobs is not specified, you get 1 thread no matter

R: [mkgmap-dev] max-speed and arbitrary values

2009-06-03 Thread Marco Certelli
Hi, As far as I know the map only stores the road_speed and road_class (not the speed in km/h: association road_speed vs. speed is demanded to Garmin devices or mapsource). The turn time penalties I tested was depending on the road_speed (but I presume the penalty is proportional to the

Re: [mkgmap-dev] Commit: r1054: When subdivision fails to reduce number of nodes, report bbox and croak.

2009-06-03 Thread Mark Burton
Hi Clinton, You know, I'm not too crazy about the croak part. For example, yesterday I attempted to compile a map of a large portion of Europe from Geofabrik.de, which provides daily extracts. The entire procedure took many hours (osmosis - split - mkgmap) on my antiquated (2 years old)

[mkgmap-dev] Commit: r1058: Add means to flag node as being discarded.

2009-06-03 Thread svn commit
Version 1058 was commited by markb on 2009-06-03 17:34:04 +0100 (Wed, 03 Jun 2009) Add means to flag node as being discarded. The goal here is to be able to call getOffsetNod1() without bombing even though the routing will be broken because the node has been discarded.

Re: [mkgmap-dev] Commit: r1059: New approach to the too many nodes in region problem - carry on regardless.

2009-06-03 Thread Mark Burton
Let's see how this does - I have tried it out on 63660006.osm and the resulting map loads into mapsource OK and is generally fine. Trying to route through the broken region does cause mapsource to either draw a straight line or pop up the your map's broken dialog. A real gps would probably hang

Re: [mkgmap-dev] Commit: r1059: New approach to the too many nodes in region problem - carry on regardless.

2009-06-03 Thread Clinton Gladstone
On Wed, Jun 3, 2009 at 5:41 PM, Mark Burton ma...@ordern.com wrote: Let's see how this does - I have tried it out on 63660006.osm and the resulting map loads into mapsource OK and is generally fine. Trying to route through the broken region does cause mapsource to either draw a straight line

Re: [mkgmap-dev] max-speed and arbitrary values

2009-06-03 Thread Thilo Hannemann
Hi Felix, Am 03.06.2009 um 12:06 schrieb Felix Hartmann: Is it possible to encode arbitrary maxspeed values or can we only set in steps of 10km/h? For example having road road_speed=7 associated with 35km/h, road road_speed=6 with 27, road_speed=5 with 23, road_speed=4 with 20,

[mkgmap-dev] [PATCH] Generate copies of ways using the relations style file *Experimental*

2009-06-03 Thread Thilo Hannemann
The attached patch allows to generate ways from a relation. To do so simply write the way generating statement into your relations style file, e.g. type=route route=bicycle network=tcn { name 'Touristic cycleroute' } [ 0x02 road_class=3 road_speed=6 level 3 ]

Re: [mkgmap-dev] max-speed and arbitrary values

2009-06-03 Thread Felix Hartmann
I tested a lot with maps today. Setting maximum of *speed_class=2* works quite nice. However Routing over longer distances gets broken, not too bad but significantly. The lower you set the speeds, the straigther the route. Lowering speed_class thereby achieves similar routing like you can