WanMil,
> Good news - I don't think it's your problem. I disabled the sea
> generation completely and the lines on the tile edges are still there.
Oops, I may have spoken too soon. With your v3 patch in place, I made a
new map with generate-sea=polygons and not only are the lines still
there, al
> Another idea is to introduce a kind of ShapeDetector which tries to
> regenerate the original shape of a tile / OSM dump. I don't have a good
> idea how to do this and I have less idea how to do this in acceptable time.
> Maybe we can use an java.awt.geom.Area object and add all lines with a
> d
>
> WanMil,
>
> Good news - I don't think it's your problem. I disabled the sea
> generation completely and the lines on the tile edges are still there.
>
> Haven't a clue what's causing them (and I don't care because they don't
> show up when I use generate-sea=polygons).
>
> One issue that I don'
WanMil,
Good news - I don't think it's your problem. I disabled the sea
generation completely and the lines on the tile edges are still there.
Haven't a clue what's causing them (and I don't care because they don't
show up when I use generate-sea=polygons).
One issue that I don't think you can
WanMil,
> My workaround was based on the assumption that all polygons created by
> the mp code will be clipped to the bounding box later (by the style
> code). Can you confirm that?
Yes, polys are clipped in StyledConverter.addShape().
I looked at the output using mapedit and the land has no
> It's interesting that the line is not visible in the sea polygons.
>
My workaround was based on the assumption that all polygons created by
the mp code will be clipped to the bounding box later (by the style
code). Can you confirm that?
___
mkgmap-d
WanMil,
> at the moment I have no idea why tile boundaries are visible. What do
> you see if you zoom in? Do you see any kind of line style or is it just
> an empty line?
Just a line with a bluey-purpley colour. Look at the image in the last
email and zoom right in to that and you will see it'
>
> Hi WanMil,
>
> The v3 patch is working well with the Baltic map. The main land masses
> are there and I haven't yet spotted any missing islands.
>
> One issue, the boundaries of the tiles are visible on the land at all
> zoom levels (see visible-tile-boundaries.png). The boundaries are not
> vi
Hi WanMil,
The v3 patch is working well with the Baltic map. The main land masses
are there and I haven't yet spotted any missing islands.
One issue, the boundaries of the tiles are visible on the land at all
zoom levels (see visible-tile-boundaries.png). The boundaries are not
visible on the se
Sorry, I forgot to include one class in the last patch so that it did
not compile.
WanMil
Index: src/uk/me/parabola/mkgmap/reader/osm/xml/Osm5XmlHandler.java
===
--- src/uk/me/parabola/mkgmap/reader/osm/xml/Osm5XmlHandler.java
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