On Wed, Feb 9, 2011 at 5:15 AM, Henning Scholland wrote:
> Am 07.02.2011 23:45, schrieb Minko:
>> Henning,
>> Did you try a higher overlap setting?
>> Maybe --overlap=6000 ?
>>
>> --overlap
>> Nodes/ways/rels that fall outside an area will still be included if they are
>> within this many map uni
Henning,
your splitter change request sounds good.
Anyhow I don't know anyone who has time to implement this at the moment.
Writing into PBF format is also a pending thing which would very good.
So, if there is anyone on the list who is willing to implement things in
splitter and/or mkgmap, thi
Am 07.02.2011 23:45, schrieb Minko:
> Henning,
> Did you try a higher overlap setting?
> Maybe --overlap=6000 ?
>
> --overlap
> Nodes/ways/rels that fall outside an area will still be included if they are
> within this many map units. Default is 2000
Sorry for late answer, but I tried this already
Henning,
Did you try a higher overlap setting?
Maybe --overlap=6000 ?
--overlap
Nodes/ways/rels that fall outside an area will still be included if they are
within this many map units. Default is 2000
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Hi everyone
I've a problem with ways with long segments (e.g. boarders or
ferry-lines) and splitter. These ways gets broken, because the nodes are
to far away from splitoffset. I've made a screenshot [1] for explanation.
Increasing the splitter-offset wont be a good idea, because tiles will
be