Re: [Mono-dev] Porting runtime - where to start?

2007-03-31 Thread virgile . bello
Quoting Miguel de Icaza [EMAIL PROTECTED]: Hello, When I checked about using the interpreter, I've read somewhere that it wasn't up to date anymore (maybe the info was too old and it's now up to date to execute everything, anyone can confirm ?). It still builds, but no maintenance has

Re: [Mono-dev] Porting runtime - where to start?

2007-03-31 Thread virgile . bello
As of December XDK it wasn't possible. I checked doc of february one and it was still the same, and I'm downloading april one right now to check doc if anything changed (though nothing changed according to release note). Btw, when I asked, it was also confirmed on xbox mailing list by microsoft

Re: [Mono-dev] Porting runtime - where to start?

2007-03-31 Thread virgile . bello
The problem of AOT is that it only generates .so (or .dll on Win32 platform I guess). Nevertheless, XBOX executable format, .xex, has to go through their special compilator. So, no other way that I know than getting C++ code to compile. Quoting Miguel de Icaza [EMAIL PROTECTED]: Hello, Just

Re: [Mono-dev] Need help tracking this bug...

2007-03-31 Thread Alan McGovern
Hi, I just compiled the latest SVN head, and once again monotorrent works perfectly (well, as perfectly as to be expected ;) ). No more crazy memory usage, which means it was a mono bug after all. I just wish i knew what exactly had gone wrong inside mono. For the amount of time i spent trying

[Mono-dev] completionPortThreads in threadpool.c not used?

2007-03-31 Thread John Hurliman
I'm writing a UDP client that attempts to detect when there are no more available threads in the ThreadPool for doing packet processing with Begin/EndReceiveFrom(), and I noticed in http://svn.myrealbox.com/viewcvs/trunk/mono/mono/metadata/threadpool.c?rev=73042view=markup that the