Quoting Miguel de Icaza [EMAIL PROTECTED]:
Hello,
When I checked about using the interpreter, I've read somewhere that it
wasn't
up to date anymore (maybe the info was too old and it's now up to date to
execute everything, anyone can confirm ?).
It still builds, but no maintenance has
As of December XDK it wasn't possible. I checked doc of february one and it was
still the same, and I'm downloading april one right now to check doc if anything
changed (though nothing changed according to release note).
Btw, when I asked, it was also confirmed on xbox mailing list by microsoft
The problem of AOT is that it only generates .so (or .dll on Win32 platform I
guess). Nevertheless, XBOX executable format, .xex, has to go through their
special compilator. So, no other way that I know than getting C++ code to
compile.
Quoting Miguel de Icaza [EMAIL PROTECTED]:
Hello,
Just
Hi,
I just compiled the latest SVN head, and once again monotorrent works
perfectly (well, as perfectly as to be expected ;) ). No more crazy memory
usage, which means it was a mono bug after all. I just wish i knew what
exactly had gone wrong inside mono. For the amount of time i spent trying
I'm writing a UDP client that attempts to detect when there are no more
available threads in the ThreadPool for doing packet processing with
Begin/EndReceiveFrom(), and I noticed in
http://svn.myrealbox.com/viewcvs/trunk/mono/mono/metadata/threadpool.c?rev=73042view=markup
that the