Actually it turned out to be my bogus Makefile that assumed
nunit-console-runner.dll is nunit-console.dll, which was conflicting
nunit-console.exe and hence type loading failure happened (and turned
out that it should fail since foo.dll and foo.exe cannot coexist).
Now I have a fixed version of
Hello
I've tested Mono 2.2 Preview 1.
Shebang line of some scripts refer /bin/bash, for portability,
/bin/sh is more better.
diff -ru mono-2.2.ORIG/mcs/class/Managed.Windows.Forms/build-csproj
mono-2.2/mcs/class/Managed.Windows.Forms/build-csproj
---
Hello,
Raja R Harinath wrote:
Hi Eno,
Atsushi Eno [EMAIL PROTECTED] writes:
There is a documentation bug in MSDN for .NET 3.5 SP1 on DbDataRecord
that says as if some members were virtual, not abstract. Our code is
based on them and then it blocked some System.Data.Entity types.
Ok.
Hello
One more patch for shell script.
seq command doesn't available in non GNU system, and
modification for bourne shell.
Index: mono/mono/tests/make_imt_test.sh
===
--- mono/mono/tests/make_imt_test.sh(revision 119943)
+++
One more patch for shell script.
seq command doesn't available in non GNU system, and
modification for bourne shell.
Sorry, this is more safe shell function version.
Index: mono/mono/tests/make_imt_test.sh
===
---
Ah ha! I saw nunit-console.dll in your post and assumed you
had re-written the console program for some reason. Now I'm
less confused. :-)
Charlie
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Atsushi Eno
Sent: Tuesday, November 25, 2008 12:06 AM
Hey all,
I've been doing a bit of work with embedding mono into a game engine, and
I'm yet to find a way (without using reflection 'inside' of C#/whatever) to
iterate over all types in an assembly/image... There's no reference to
doing this in the documentation, and searching through the
Hello.
Could you please tell, when System.Net.Sockets namespace will be upgraded
with changes came in MS .NET Framework 3.5? High-production socket classes
were introduced and that's quite important. But I can't find any information
on the subject on the roadmap...
Thanks in advance.
--
View
Hey,
MWheeler wrote:
Hey all,
I've been doing a bit of work with embedding mono into a game engine, and
I'm yet to find a way (without using reflection 'inside' of C#/whatever) to
iterate over all types in an assembly/image... There's no reference to
doing this in the documentation, and
Hello Ray,
I have a customer who want to migrate from MS Windows to Linux, but some of
their critical products are based on .net,
and there are some problems they are concerned:
1) Does Garbage Collection in Mono conform to that in .NET CLR? How to
monitor Garbage Collection on SUSE Linux?
Hello,
Right now I am building mono configured as --with-moonlight=no to
workaround some weird build failure on windows.
Now, I'm getting build error at csharplib because of lack of tuner.
tuner is built only as part of NET_2_1 profile, while csharplib uses
tuner regardless of --with-moonlight
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