[Mono-dev] XmlTextReader problems in mono 2.10.2

2011-07-25 Thread Euan MacInnes
Hi,I'm having problems reading UTF-8 encoded XML files, only in mono on Linux and MacOSX (2.10.2 and 2.10.1 respectively). 2.10.2 on Windows 7 64 bit runs just fine, as does .NET The issue is that the XmlTextReader can't open an XML file with UTF-8 encoding, it comes up with an old

Re: [Mono-dev] weird wrapper crash using wrappers in mono..#1 0x0098e4d6 in nanosleep () from /lib/libpthread.so.0...blablabla

2010-09-03 Thread Euan MacInnes
using wrappers in mono..#1 0x0098e4d6 in nanosleep () from /lib/libpthread.so.0...blablabla Date: Thu, 2 Sep 2010 22:36:49 -0400 CC: mono-devel-list@lists.ximian.com El 02-09-2010, a las 21:40, Euan MacInnes euan_macin...@hotmail.com escribió: The first suspicious thing in the output

Re: [Mono-dev] weird wrapper crash using wrappers in mono..#1 0x0098e4d6 in nanosleep () from /lib/libpthread.so.0...blablabla

2010-09-03 Thread Euan MacInnes
@lists.ximian.com El 03-09-2010, a las 7:22, Euan MacInnes euan_macin...@hotmail.com escribió: interesting then that it's failing both on the av_registerdevice line and/or device.open. Sounds like they're both trying to open the same device and it's failing as it can't be opened twice. Yeap

Re: [Mono-dev] weird wrapper crash using wrappers in mono..#1 0x0098e4d6 in nanosleep () from /lib/libpthread.so.0...blablabla

2010-09-02 Thread Euan MacInnes
The first suspicious thing in the output is the pixel format of -1 and the width/height of 0. This should not be the case for the sws to get it's correct pixel conversion context. Alos, the merged C# program seems threaded as you're getting a stack trace halfway through the FFMpeg, with

[Mono-dev] [OT] 3D Design Studio for Linux/Mono now in Alpha release

2010-04-05 Thread Euan MacInnes
Hi All, First up, sorry to anybody if this is the wrong place to put this, but there doesn't seem to be a dedicated place for mono-related application announcements, so here goes: Now announcing the Alpha 2 release of Icarus Scene Engine, an open cross-platform visual-based scene

[Mono-dev] Mono WebBrowser and libgluezilla

2010-03-08 Thread Euan MacInnes
Hi, This may be answered elsewhere, but google isn't revealing any easy answers to this. I'm trying to use the WebBrowser component in Windows.Forms, but I'm seeing an error on the console that libgluezilla needs to be installed, yet has no easy yum package available (Fedora 11 64 bit).

Re: [Mono-dev] Big performance gaps between .NET, Mono (Suse/Debian) ?

2009-10-06 Thread Euan MacInnes
What is the background noise on the CPU load in the VMWare environments? Are all the CPUs running at the same spare capcity, and the same/similar CPU utilisation during the tests, or are tasks running in the background, system updates etc.. on the Linuxes that's eating resources? Cheers,

[Mono-dev] Marshalling datatypes

2008-05-31 Thread Euan MacInnes
Hi all, I have a number of problems working with external APIs on linux, specifically a datatype that I don't know how to marshal, and a function that refuses to marshal first is a parameter of a function that is a **byte[] array. A *byte[] array is more straightforward as that is a

[Mono-dev] mono- 1.2.6_6.bin installation issue for MonoDevelop, and uninstallation issue.

2007-12-25 Thread Euan MacInnes
Hi All, Found an issue with the installation of MonoDevelop using the .bin (all linux distributions) installer, for 1.2.6_6. (this may be in earlier versions as well). The monodevelop startup script in /bin/monodevelop is hardcoded to launch mono from /usr/bin, and to expect

[Mono-dev] Gentoo Linux/PS3

2007-12-12 Thread Euan MacInnes
Hi All, I was wondering, since the RSX on the PS3 just got exposed, whether anybody has had any luck getting Mono to run on the PS3's Gentoo Linux variant? The end goal for me here would be to look at porting my 3D simulation engine across to Gentoo Linux, once the RSX exposure is sufficient

[Mono-dev] Mono 1.2.6 SIGSEGV, Windows.Forms issues

2007-12-12 Thread Euan MacInnes
Hi, After installing the .bin release of 1.2.6, it is now causing a SIGSEGV (after a recompile of the code using the new compiler): Stacktrace: at (wrapper managed-to-native) System.Drawing.GDIPlus.GdipCreateBitmapFromFile (string,intptr) at (wrapper managed-to-native)

Re: [Mono-dev] 1.2.6 download not on Web site yet?

2007-12-12 Thread Euan MacInnes
It's up, it's just not linked from the release notes. http://mono-project.com/Downloads It's in the last entry, Linux Installer for x86 (All Distributions) 1.2.6_4 Installer Date: Wed, 12 Dec 2007 22:11:13 -0800 From: [EMAIL PROTECTED] To:

Re: [Mono-dev] Remoting IplImage/Bitmap return type problem

2007-11-26 Thread Euan MacInnes
, and yes I use opengl on the client display :-) ...I going to try with your sugestion, do you mention sometime something about ffmpeg with mono? Greetings, Mauricio Euan MacInnes wrote: Assuming you're doing something similar to the following (pixel depth may vary, this assumes 32 bit

Re: [Mono-dev] Remoting IplImage/Bitmap return type problem

2007-11-25 Thread Euan MacInnes
and in the other side re-build the object with his bytes?, or I crazy :-S . Euan MacInnes wrote: Hi Mauricio, One option to do this is to extract the bitmap as a series of bytes, and then stream the byte array across. given a bitmap called mybitmap MemoryStream ms = New MemoryStream

Re: [Mono-dev] Remoting IplImage/Bitmap return type problem

2007-11-24 Thread Euan MacInnes
Hi Mauricio, One option to do this is to extract the bitmap as a series of bytes, and then stream the byte array across. given a bitmap called mybitmap MemoryStream ms = New MemoryStream(); mybitmap.Save(ms, ImageFormat.Jpeg); // Save it as Jpeg if you don't mind it being compressed

Re: [Mono-dev] Mono version numbering

2007-10-31 Thread Euan MacInnes
I would suggest that, rather than one version, Mono should split up it's packages differently. The main reason for this is simple marketing. Mono needs more .NET activity, the way to do that is to make it easier for outsiders to more quickly grasp where it's at. To this end, my suggestion

[Mono-dev] SIGSEGV error

2007-10-09 Thread Euan MacInnes
Hi All, I found a SIGSEGV error when trying to call a native .so extension on Fedora Core (an .so that is known to work, libode.so.0). The exact output of the error is here: Stacktrace: at IcarusSceneEngine.BodySphere.InitialiseSimulation (IcarusSceneEngine.SceneObject) 0x at