Hi Jonathan,
If you're using trunk, Zoltan Varga added a mono_reflection_type_get_type
to handle that.
On Tue, Dec 13, 2011 at 11:47 AM, Jonathan Shore
jonathan.sh...@gmail.comwrote:
Thanks. That works
On Mon, Dec 12, 2011 at 7:01 PM, Rodrigo Kumpera kump...@gmail.comwrote:
There are two
Thanks,
Is it possible to get the reverse as well, from either MonoType* or
MonoClass* - a System.Type object?
On Wed, Dec 14, 2011 at 6:14 AM, Rodrigo Kumpera kump...@gmail.com wrote:
Hi Jonathan,
If you're using trunk, Zoltan Varga added a mono_reflection_type_get_type
to handle that.
Hi,
Try mono_type_get_object () in reflection.h.
Zoltan
On Wed, Dec 14, 2011 at 8:51 PM, Jonathan Shore jonathan.sh...@gmail.comwrote:
Thanks,
Is it possible to get the reverse as well, from either MonoType* or
MonoClass* - a System.Type object?
On Wed, Dec 14, 2011 at
Thanks. That works
On Mon, Dec 12, 2011 at 7:01 PM, Rodrigo Kumpera kump...@gmail.com wrote:
There are two ways, you can do it from managed land directly:
Type t = ...;
return t.TypeHandle.Value;
This will give you a MonoType* (which is easy to convert to a MonoClass*).
The other option
I have a method call that returns System.Type. I want to make use of the
type and do some reflection from C++. Have code like this:
MonoClass* klass = (MonoClass*)mono_runtime_invoke (...);
I am pretty sure that the casting to MonoClass* is not appropriate. The
mono_runtime_invoke() function
There are two ways, you can do it from managed land directly:
Type t = ...;
return t.TypeHandle.Value;
This will give you a MonoType* (which is easy to convert to a MonoClass*).
The other option is pretty shitty, due to a silly limitation in mono's
embedding API.
What you do is fetch the _impl