: Thursday, July 21, 2005 5:23
PM
Subject: [U-SPAM] Re: [Mono-devel-list]
Limit Garbage Collection
Hi Andreas,
Do you know which .net commercial games exist?
Thanks,
Cedric.
- Message d'origine -
De : Andreas Nahr
À : Cedric Le Dressay ; mono
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cedric Le
Dressay
Sent: Tuesday, July 19, 2005 2:23 PM
To: mono-devel-list@lists.ximian.com
Subject: [Mono-devel-list] Limit Garbage Collection
Dear all,
Please accept my apologies if a similar question has been asked, I have
On Tue, 2005-07-19 at 12:22 +0200, Cedric Le Dressay wrote:
.Net is an incredible step in the interroperability of languages. Nearly all
software developpements can use garbage collection. Unfortunately, some
others cannot like game developpement. Typically, a game cannot be
reasonnably
and none of them have any perf-issues related to
GCing, so dont worry about the GC.
Greets
Andreas
- Original Message -
From: Cedric Le Dressay [EMAIL PROTECTED]
To: mono-devel-list@lists.ximian.com
Sent: Tuesday, July 19, 2005 12:22 PM
Subject: [Mono-devel-list] Limit Garbage Collection
On 7/19/05, Andreas Nahr [EMAIL PROTECTED] wrote:
As long as you don't do any stupid things a gen0 garbage collection is far
faster than what you need for a game (MUCH shorter than 20ms)
In fact there are at least two commercial games out there that are based on
.net and none of them has