Re: [U-SPAM] Re: [Mono-devel-list] Limit Garbage Collection

2005-07-21 Thread Andreas Nahr
: Thursday, July 21, 2005 5:23 PM Subject: [U-SPAM] Re: [Mono-devel-list] Limit Garbage Collection Hi Andreas, Do you know which .net commercial games exist? Thanks, Cedric. - Message d'origine - De : Andreas Nahr À : Cedric Le Dressay ; mono

RE: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Vorobiev Maksim
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cedric Le Dressay Sent: Tuesday, July 19, 2005 2:23 PM To: mono-devel-list@lists.ximian.com Subject: [Mono-devel-list] Limit Garbage Collection Dear all, Please accept my apologies if a similar question has been asked, I have

Re: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Jonathan Pryor
On Tue, 2005-07-19 at 12:22 +0200, Cedric Le Dressay wrote: .Net is an incredible step in the interroperability of languages. Nearly all software developpements can use garbage collection. Unfortunately, some others cannot like game developpement. Typically, a game cannot be reasonnably

Re: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Andreas Nahr
and none of them have any perf-issues related to GCing, so dont worry about the GC. Greets Andreas - Original Message - From: Cedric Le Dressay [EMAIL PROTECTED] To: mono-devel-list@lists.ximian.com Sent: Tuesday, July 19, 2005 12:22 PM Subject: [Mono-devel-list] Limit Garbage Collection

Re: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Thomas Harning Jr.
On 7/19/05, Andreas Nahr [EMAIL PROTECTED] wrote: As long as you don't do any stupid things a gen0 garbage collection is far faster than what you need for a game (MUCH shorter than 20ms) In fact there are at least two commercial games out there that are based on .net and none of them has