Garbage collection cann't be replaced with alloc/free model - it breaks
.NET enviroment fundamentals. But if you want to escape long-time
collections, you should design your software do not use dynamic object
creations. Create all your objects at start-up and keep references to
them, declare your
On Tue, 2005-07-19 at 12:22 +0200, Cedric Le Dressay wrote:
> .Net is an incredible step in the interroperability of languages. Nearly all
> software developpements can use garbage collection. Unfortunately, some
> others cannot like game developpement. Typically, a game cannot be
> reasonnably
As long as you don't do any "stupid" things a gen0 garbage collection is far
faster than what you need for a game (MUCH shorter than 20ms)
In fact there are at least two commercial games out there that are based on
.net and none of them has issues getting 100++ fps.
Also tons of 3d apps exist and
On 7/19/05, Andreas Nahr <[EMAIL PROTECTED]> wrote:
> As long as you don't do any "stupid" things a gen0 garbage collection is far
> faster than what you need for a game (MUCH shorter than 20ms)
> In fact there are at least two commercial games out there that are based on
> .net and none of them ha
hr
Sent: Thursday, July 21, 2005 5:23
PM
Subject: [U-SPAM] Re: [Mono-devel-list]
Limit Garbage Collection
Hi Andreas,
Do you know which .net commercial games exist?
Thanks,
Cedric.
- Message d'origine -
De : Andreas Nahr
À : Cedric Le