RE: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Vorobiev Maksim
Garbage collection cann't be replaced with alloc/free model - it breaks .NET enviroment fundamentals. But if you want to escape long-time collections, you should design your software do not use dynamic object creations. Create all your objects at start-up and keep references to them, declare your

Re: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Jonathan Pryor
On Tue, 2005-07-19 at 12:22 +0200, Cedric Le Dressay wrote: > .Net is an incredible step in the interroperability of languages. Nearly all > software developpements can use garbage collection. Unfortunately, some > others cannot like game developpement. Typically, a game cannot be > reasonnably

Re: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Andreas Nahr
As long as you don't do any "stupid" things a gen0 garbage collection is far faster than what you need for a game (MUCH shorter than 20ms) In fact there are at least two commercial games out there that are based on .net and none of them has issues getting 100++ fps. Also tons of 3d apps exist and

Re: [Mono-devel-list] Limit Garbage Collection

2005-07-19 Thread Thomas Harning Jr.
On 7/19/05, Andreas Nahr <[EMAIL PROTECTED]> wrote: > As long as you don't do any "stupid" things a gen0 garbage collection is far > faster than what you need for a game (MUCH shorter than 20ms) > In fact there are at least two commercial games out there that are based on > .net and none of them ha

Re: [U-SPAM] Re: [Mono-devel-list] Limit Garbage Collection

2005-07-21 Thread Andreas Nahr
hr Sent: Thursday, July 21, 2005 5:23 PM Subject: [U-SPAM] Re: [Mono-devel-list] Limit Garbage Collection Hi Andreas,   Do you know which .net commercial games exist?   Thanks,   Cedric. - Message d'origine - De : Andreas Nahr À : Cedric Le