Re: [Mono-dev] WCF in Mono client borking negative numbers

2013-07-09 Thread Jonathan Chambers
Lukas, Please verify if the client works on a recent mono, to determine if this has already been addressed by changes not in Unity. In any case, also feel free to submit a bug via the Unity3d bug reporter. Thanks, Jonathan On Mon, Jul 8, 2013 at 8:58 PM, LukasTaves lukasta...@gmail.com wrote:

Re: [Mono-dev] Mono 3.0.10: channel type IRequestSessionChannel is not supported.

2013-07-09 Thread Pierre Gronlier
Hi, I made this change in mono-3.0.12 (the files haven't change since 3.0.10 when I tried and the callstack is the same) but it is evaluated as false. Even if I force the condition to be true, the cast is failing. TChannel is of type IRequestSessionChannel. How could it cast a IRequestChannel

Re: [Mono-dev] Compiling on Windows

2013-07-09 Thread Greg Najda
Following up on this, I finally got it figured it. The length of my checkout directory is too long at 49 chars, which is not really that long. I did some digging and found that Mono uses GetFileAttributes to check for the existence of a file in Windows. So I made a test program in C that takes a

Re: [Mono-list] monodevelop perforce addin work

2013-07-09 Thread Lluis Sanchez Gual
The ids of the CommandItem elements must match the ids of the commands. Also, make sure you define an enum value for each command. See http://monodevelop.com/Developers/Articles/The_Command_System. El 02/07/2013, a las 10:07, Ian Norton inor...@gmail.com escribió: Hiya, I'm trying to add

Re: [Mono-list] Using mod-mono from source

2013-07-09 Thread Martin Thwaites
Thanks mike. Couple of things though, I'm using ubuntu server, so it doesn't use SELinux apparently. The directory is set to a+rw (as a last resort) so permissions shouldn't be an issue. I've also su'd to the www-data user and run mod-mono-server4 directly in that directory, it worked fine.