Lukas,
Please verify if the client works on a recent mono, to determine if this
has already been addressed by changes not in Unity. In any case, also feel
free to submit a bug via the Unity3d bug reporter.
Thanks,
Jonathan
On Mon, Jul 8, 2013 at 8:58 PM, LukasTaves lukasta...@gmail.com wrote:
Hi,
I made this change in mono-3.0.12 (the files haven't change since
3.0.10 when I tried and the callstack is the same) but it is evaluated
as false.
Even if I force the condition to be true, the cast is failing.
TChannel is of type IRequestSessionChannel.
How could it cast a IRequestChannel
Following up on this, I finally got it figured it. The length of my
checkout directory is too long at 49 chars, which is not really that long.
I did some digging and found that Mono uses GetFileAttributes to check for
the existence of a file in Windows. So I made a test program in C that
takes a
The ids of the CommandItem elements must match the ids of the commands. Also,
make sure you define an enum value for each command. See
http://monodevelop.com/Developers/Articles/The_Command_System.
El 02/07/2013, a las 10:07, Ian Norton inor...@gmail.com escribió:
Hiya,
I'm trying to add
Thanks mike.
Couple of things though, I'm using ubuntu server, so it doesn't use SELinux
apparently.
The directory is set to a+rw (as a last resort) so permissions shouldn't be
an issue. I've also su'd to the www-data user and run mod-mono-server4
directly in that directory, it worked fine.