While running my code on an Android Device, it gives that error:
[Mono] DllImport error loading library
'/storage/emulated/0/Android/data/LibraryDenemesi.LibraryDenemesi/files/.__override__/libcylibusb.dll':
'Cannot load library: load_library(linker.cpp:746): library
On Nov 18, 2014, at 10:05 AM, Burhan Eyuboglu burhaneyubo...@gmail.com wrote:
While running my code on an Android Device, it gives that error:
This is better asked on forums.xamarin.com...
[Mono] DllImport error loading library
Obviously, I could just use a for-loop. But then my code is theoretically
telling the system to XOR each byte individually, wasting most of the CPU on
each instruction.
I wrote unsafe code to do this with 32-bit and 64-bit int pointers.
Surprisingly they both performed about the same (I
On Nov 17, 2014, at 10:55 PM, Edward Ned Harvey (mono)
edward.harvey.m...@clevertrove.com wrote:
The fact that XS/MD is or was based on Xwt is a good sign
based on might be a bit strong. It *uses* Xwt.
Most of the current Xamarin Studio/MonoDevelop code is based on Gtk#. *Parts*
were done in
Jonathan can you comment on Xamarins plans for MVVM with Xamarin
Studio/MonoDevelop, can we expect GTK# support to be added to
MVVMCross, or is there some other approach you will be taking.
Cheers,
Daniel Hughes
On Wed, Nov 19, 2014 at 4:46 AM, Jonathan Pryor jonpr...@vt.edu wrote:
On Nov 17,
On Nov 18, 2014, at 3:33 PM, Daniel Hughes tramps...@gmail.com wrote:
Jonathan can you comment on Xamarins plans
I can't comment on any plans for the IDEs (or anything else that isn't related
to Xamarin.Android), as I don't work on them. I have no idea what they plan on
doing.
- Jon
Obviously you can do MVVM with any GUI tool kit, however what
MVVMCross allows you to do is reuse your view models across it's
supported platforms. That's what makes MVVM such a good approach for
mobile because you can reuse your View Models across IOS Android and
Windows Phone.
GTK# is not