Thanks for the update Jeff.
I'm wondering if this could just be a simulator issue, and all might work as
expected on the device.
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Hey Andy,
Could you submit a bug report about this for MonoTouch (maybe it's a bug in
MonoTouch? I can't find anything that MonoDevelop is doing wrong) at
http://bugzilla.xamarin.com?
Let me know the bug # when you submit it so that I can Cc myself on it.
Thanks,
Jeff
On Wed, Mar 14, 2012 at
Thanks Jeff, please see: https://bugzilla.xamarin.com/show_bug.cgi?id=3898
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Jeff Stedfast wrote
Did you set the Build Action of the ipad @2x icons as Content in your
project? If not, does that fix things?
Thanks Jeff, but yeah they are set as content. So I'm unsure why its not
working correctly.
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If it's only in IB, I'd suspect one of two things:
1. IB 4.3.1 is getting it wrong (can you recreate in XCode only?)
2. MT is getting it when when it's building the xcode project for you
before loading IB.
Sounds like Jeff's area tho.
On Tue, Mar 13, 2012 at 10:45, AndyW andywh...@gmail.com
Nic Wise wrote
If it's only in IB, I'd suspect one of two things:
1. IB 4.3.1 is getting it wrong (can you recreate in XCode only?)
Done some more research
* Using just XCode the 2x images are correctly used in the retina iPad
simulator.
* Starting a new project in MD and setting the
Hi Andy,
I've got a few more things for you to check...
In your MonoTouch project's .xib, does it refer to the images as
ImageName.png or ImageName? It should be using the latter form, but it
sounds like it is maybe using the former.
How about for your working Xcode project? Which form does it
Both refer to ImageName, I've tried without the device modifiers and the
iPad Retina simulator does not pic up the normal 2x images too.
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I've created a test project here using MonoTouch, if you look at the images
and then run the simulator and then retina simulator, you'll see both use
the 1x version.
http://dl.dropbox.com/u/10852937/iPadMTRetinaTest.zip
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Thanks Andy,
I can reproduce here. I'll try to figure out what the issue is...
Jeff
On Tue, Mar 13, 2012 at 1:38 PM, AndyW andywh...@gmail.com wrote:
I've created a test project here using MonoTouch, if you look at the images
and then run the simulator and then retina simulator, you'll see
I am pulling my hair out trying to figure out what the issue is :-\
* both the arrowup.png and arro...@2x.png are installed into the app
bundle, so that ain't the problem...
* I set the MonoTouch's project Deployment Target to iOS 5.1 the SDK to
5.1 (since I noticed that's what Xcode was
I've got 4 images named:
image~ipad.png
image~iphone.png
image@2x~ipad.png
image@2x~iphone.png
When I use the iPhone Retina simulator it picks up the 2x version, but the
iPad retina simulator does not? Is this something I've messed up or is it
something coming in as MT update?
Thanks
Andy
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Thanks Nic, but I'm basing my naming on this Apple document:
https://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/App-RelatedResources/App-RelatedResources.html#//apple_ref/doc/uid/TP40007072-CH6-SW11
and this stackoverflow answer:
Hi AndyW,
Did you set the Build Action of the ipad @2x icons as Content in your
project? If not, does that fix things?
Jeff
On Mon, Mar 12, 2012 at 11:17 AM, AndyW andywh...@gmail.com wrote:
I've got 4 images named:
image~ipad.png
image~iphone.png
image@2x~ipad.png
image@2x~iphone.png
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