On 24 June 2010 15:03, Sergey Bochkanov wrote:
> Hello, Bill.
>
> You wrote 24 июня 2010 г., 17:20:17:
>> How would you deal with say a 6x6 limb multiply (where a limb is by
>> the old definition). How would thid maintain performance for such
>> sizes?
>
> You are right. Now I see that it will w
Hello, Bill.
You wrote 24 июня 2010 г., 17:20:17:
> How would you deal with say a 6x6 limb multiply (where a limb is by
> the old definition). How would thid maintain performance for such
> sizes?
You are right. Now I see that it will work only for operations where
both operands are large.
How would you deal with say a 6x6 limb multiply (where a limb is by
the old definition). How would thid maintain performance for such
sizes?
Bill.
On 24 June 2010 07:10, Sergey Bochkanov wrote:
> Hello, Bill.
>
> You wrote 22 июня 2010 г., 3:30:30:
>> BSDNT
>> ..
>> scratch. One idea I had w
On Thursday 24 June 2010 10:35:39 Cactus wrote:
> On Jun 24, 4:53 am, Jason Moxham wrote:
> > On Friday 18 June 2010 08:18:03 Cactus wrote:
> > > On Jun 18, 7:33 am, degski wrote:
> > >
> > > Hi Degski,
> > >
> > > > As I ran into trouble with the static c++ lib, I concluded that I
> > > > needed
On Jun 24, 4:53 am, Jason Moxham wrote:
> On Friday 18 June 2010 08:18:03 Cactus wrote:
>
> > On Jun 18, 7:33 am, degski wrote:
>
> > Hi Degski,
>
> > > As I ran into trouble with the static c++ lib, I concluded that I
> > > needed a dynamic lib, hence my problem was created.
>
> > The fact tha