Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Martin Schreiber
On Sunday 08 April 2012 20:52:06 Sieghard wrote: > > Anyway, as this list is meant for discussion about MSEIDE and MSEGUI, I > don't really want to stretch this topic. At least not if there's no common > consent that the discussion was worthwhile. It is worthwile IMO. I consistently have to think

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Martin Schreiber
On Sunday 08 April 2012 19:57:17 Sieghard wrote: > > Not 100% correct - depends on hardware implementation. Multithreading > > means the ability to achieve parallelism within a single app - > > In the narrowest sense, that's right. But what about a microcontroller > running several execution thread

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Martin Schreiber
On Monday 09 April 2012 01:46:17 IvankoB wrote: > > Please, could you avoid resending the whole previous communication with > > every new article? > > Me don't see anything. > Does my Opera do that ? Hmm.. > Check the achive. :-) http://article.gmane.org/gmane.comp.ide.mseide.user/25468 Martin --

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread IvankoB
> That would mean that the AMD shaders had very > poor performance, and alltogether the shaders wouldn't even caom close to > the performance of your main CPU. > No, the test means that work of both 100% loaded CPUs may (on easily parallelized task) can be easily (13% load for AMD & 20% load for

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread IvankoB
> Please, could you avoid resending the whole previous communication with > every new article? Me don't see anything. Does my Opera do that ? Hmm.. -- For Developers, A Lot Can Happen In A Second. Boundary is the first to

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Sieghard
Hallo Ivanko, Du schriebst am Sun, 8 Apr 2012 16:54:30 +0500: > Opps, the timings were VERY wrong (there was a process in background ... > 1) core2duo CPU: 20 secs (at 100% load of both 3.06GHz cores,) > 2) nVidia CUDA : 17 secs (GPU freq= 405MHz, shader freq= 810MHz, GPU > load = 20%, CPU load =

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Sieghard
Hallo Ivanko, Du schriebst am Sun, 8 Apr 2012 13:17:12 +0500: > Multithreading is based on interleaved processing, while multiprocessing > means truely parallel actions. > == > Not 100% correct - depends on hardware implementation. Well, it _is_ correct, though not exclusive. You may ha

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Ivanko B
There's a math library for such purposes: == OpenCL version of MAGMA now available A beta version of OpenCL MAGMA is now available from The Innovative Computing Lab at The University of Tennessee, Knoxville. The beta supports LU, QR, and Cholesky factorizations on Linux. The follow

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Ivanko B
Opps, the timings were VERY wrong (there was a process in background eating the CPU & nVidia PhysX slices, though HD6850 aimed but this powerful card didn't even notice that task ) 1) core2duo CPU: 20 secs (at 100% load of both 3.06GHz cores,) 2) nVidia CUDA : 17 secs (GPU freq= 405MHz, shader fre

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Ivanko B
nVidia shaders are somewhat more powerful than their AMD counterparts (which is probable), this might even be counted as a near propotionality. == nVidia uses 2 times less shaders but at doubled frequency than AMD. So,we can say that AMD cards are more parallelism-in-mind than nVidia which

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Sieghard
Hallo IvankoB, Du schriebst am Sun, 08 Apr 2012 00:16:11 +0500: > Me've just tried converting a 18M FLV video, the results are as follows: > 1) dual core CPU (Core2Duo E8400 3.06GHz 6ML2 - it's a serious CPU) - 1 > min 15 sec > 2) ATI/AMD APP on 960 shaders (AMD HD6850 - the main graphic board

Re: [MSEide-MSEgui-talk] MSEide+MSEgui 2.8.2, MSEgit 1.2

2012-04-08 Thread Ivanko B
Multithreading is based on interleaved processing, while multiprocessing means truely parallel actions. == Not 100% correct - depends on hardware implementation. Multithreading means the ability to achieve parallelism within a single app - HyperThreading P4 CPUs (predecessors of DualCore on