Is it possible to find the doc's about the V9938 on the net in PDF format
mvg Andre
owner-msx <[EMAIL PROTECTED]> on 06/01/99 11:08:27 PM
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In assembly, but what i am interested in is Electronics and the interface, not the
programming
andre
owner-msx <[EMAIL PROTECTED]> on 06/01/99 07:27:24 PM
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[EMAIL PROTECTED] wrote:
>
> Who has technical information about the FM-PAC in english
> both electronic and software...?
About eletronic, you can download the file Ym2413.pdf from
ftp.yamahayst.com\pub\Fax_Back_Doc\Sound\
It has 4.906Kb, due to that I am unable to send for you by email. ;-)
Yo
Laurens Holst wrote:
> *Sigh* this isn't the most clear discussion I heard of... Definitely not.
> First, the one is wrong, then the other is good, but it is wrong... Rhaaa!!!
Yes, let's all work in Micro$oft ! We would do it good !
> Anyways, Maarten ter Huurne, help!!!
> You have made
>>DSKIO (#4010)
>>C.6-0=first sector number (bit22-bit16 if C.7=0)
>
>Did ESE people think on making something for FAT16, or did not, eh??? ;-)
I don't think so Nestor :(
Regards,
Manuel
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> > [remember! the fudebas will rule the world! :)]
> Sounds just as vague as The Force... :-)
Oh, Coen... You don't understand...
The fudebaness is much more powerful than The Force...
> Does Fudeba have a dark side and a light side?
Of course!
Dark side fu
MSXCNV12 is in english.
The other programs will be translated to english and updated the next weeks.
I am not sure what you mean with the sentence:
>Frengo: Can you suggest me a program to convert PC-Image format (no loss
format like BMP or
> PCX) to SCC MSX
What is "loss"
-Original Messa
> Yes, and I updated the direct MSX<->PC JoyNet cable, as you said. Was
really
> wrong. Now is:
>
> MSX PC
> 1-2
> 2-3
> 3-4
> 613
> 712
> 810
> 918~25
>
> But now Laurens must update the official page, at the PC JoyNet cable...
>
>
> RR> Flight Simulator
> RR> Wargames (Yeah, Dome and Laurens' toy are on way, but... I want to
>
> What about that dune2 clone?
Dome (Paragon) IS a direct Dune2-clone, with spice, etcetera. Kinda cool,
and they've already got sum' vehicles ridin'...
Strategic Army (Datax: me) is a game which c
>How does the MSX mouse interface work ? It has something to do with Puls
Width after
>it is triggered by the msx.?
What do you mean, in Basic or in Assembly?
If you r talking about Basic, read some nice book.
If you're talking about Assembly, read the articles in MiLC. Perfect source.
~Gr
On Mon, 31 May 1999 07:14:42 +0100, Hans Otten wrote:
>I just finished after working on it for 8 years the last part
>of my programs to convert to and from MSX formats and PCX format on the PC.
>The last part was the conversion to screen 12. Thanks to Maarten ter Huurne
>and
>Hans Schoorsma.
>
>Y
Joo,
10 input"is there a list available of Japanese MSX Games Translated into
English??":a$
20 If a$="Yes" then : Where??
30 If a$="No" then print"Let's make one, Here's a start:"
FALCOM
Ys1
Ys2, The Final Chapter.
Ys3, Wanderers from YS.
Dragonslayer6, The Legend Of Heroes
KONAMI
SD Snatcher
Ramon Ribas wrote:
>
> > >I think he's talking about the new stuff David showed at recent
> fairs.
> As far as I know, Calculus did feature a lot of wireframes, but no
> texture mapping.
> > Nope, Calculus had an option where u can have texture mapped 3D,
> I'm sure.
> Well, if a plain color wit
Who has technical information about the FM-PAC in english
both electronic and software...?
greetings andre
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