Hi again!!
>> Well, I have a MSX by Sanyo (Wavy 70FD2), and keyboard of this machine is
>> not work...the keyboard film contact is broken (destroyed!)...
>One option is to buy Leonardo Padial's keyboard interface, which you can
>use to connect any PC keyboard to your MSX. The interface is quite
Hmm, came into my mind.. I'm collecting Konami games (who wouldn't ;)
and Shalom cartridge is missing. If someone wants to trade or sell
his original cartridge in good condition (not opened and label in
good condition, no scratches etc.) I'm interested...
I don't need manual or box, I have them
> Does somebody know about a translated version of
>Shalom? I believe that game must be pretty cool,
>unfortunatelly the fact that it is in japanese makes
>it unplayable by people like me (that know absolutely
>nothing about japanese).
It really is a weird game, but very nice. The introstory is
>That would be a good idea if the texts in Shalom were written in 7-bit
>ASCII characters. But they aren't. They are written in katakana and
>hiragana, which are graphical characters which ASCII code is >127, so
>'strings' wouldn't detect them.
They even use some kanji (only a small amount, that
> If you have access to a Linux system, you can easily
>edit the strings on any binary files using "elvis".
>It's the "vi" text editor, considered the standard
>UNIX text editor editor. Very powerful tool. If you'd
>rather gather all the text for translation first and
>let the input for another m
>If we know what the gameplot is, sure we couild. But it's still fun to find
>the humour Konami puts in their games. And really, almost every game has it
>(keeping Parodius out of the list, because that just IS a big joke).
And Shalom contains very, very much jokes.
Rieks.
__
>That is sortof weird, since a lot of japanese words are in katakana. Which
>is actually a sort of spin-off from english words. But I don't need to tell
>that
>to somebody studying japanese ;)
>But I still think it's kinda weird that a lot of japanese ppl don't
>read/write
>english. Just MHO...
On Sat, 15 Jul 2000, Daniel Ravazzi wrote:
> Well, I have a MSX by Sanyo (Wavy 70FD2), and keyboard of this machine is
> not work...the keyboard film contact is broken (destroyed!)...and told me
> Sanyo not have
> any parts for this machine.. :-(...
One option is to buy Leonardo Padial's keyboar
At 11:51 15/07/00 +0200, you wrote:
>Sorry, wrong address :(
>
Yes , but is an interesting question.
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Proble
> Because of the copy protection? Use formula to put the games on another
> diskette using the Fray copy method, Then you'll be able to put that disk
> to file. It should work.
I can put them to file, but they won't run...
I understand Illusion City is quite impossible, but Fray and Xak etc. woul
Hans Otten gravada:
> any opinion on which free
> webpage provider to select?).
www.spaceports.com
Simply the best.
[]s
Werner Kai
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At 12:12 15-7-00 +0300, you wrote:
> > I've contacted Konami a while ago for legal issues
> > regarding the old MSX games. They told me "They could
> > be available for free". I wonder if they could
> > contribute with something like source code or specs if
> > we show them some interest on it.
At 07:45 15-7-00 +0200, you wrote:
> > "Is there a program that emulates FDD?"
>
>START.COM and HDDEMU 1.04 can emulate almost every game.
>(Still having trouble with the Microcabins, though)
Because of the copy protection? Use formula to put the games on another
diskette using the Fray copy me
At 01:32 15-7-00 +, you wrote:
>On Fri, 14 Jul 2000, Albert Beevendorp wrote:
>
>By the way, if anyone is going to attempt Shalom text replacement, I'm
>willing to give some advice, help out in some hard parts, send the sources
>for a few utils. But I have a lot of other MSX projects planned,
The switch is for testpurposes. You need a cartridge too (which i do not
have..)
I think the NMS8280 service manual has some info on it (still scanning and
stitching the parts together, hope to finish it next week, had half of it
already online when geocities kicked me off, any opinion on which f
Sorry, wrong address :(
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More information on MSX can be found in the foll
Hola,
>I've received an email from Ikeda a while ago, and he has confirmed that
>people from Sega will visit the fair to look at the MSX scene and try to
>decide whether it may be of interest for them to program for MSX or not.
Entonces no sé si pedirte que lleves el Sonyc para ver si
> > > Just send your info to Manuel Bilderbeek ([EMAIL PROTECTED]). He's
in
> > > Japan right now, I don't know if he's able to edit the FAQ from there.
> >
> > I am not. But if you send this in info in clear Q&A format to the above
> > address, I will add it as soon as I get back. Promised.
>
> :)
> I've contacted Konami a while ago for legal issues
> regarding the old MSX games. They told me "They could
> be available for free". I wonder if they could
> contribute with something like source code or specs if
> we show them some interest on it.
Hmm, this sounds _very_ interesting... maybe
> > It is not the point . Don't forget that Padial is working on
> > other project, the MMSX. It will be a stand-alone MSX with Z380, new VDP
> > (by using FPGA technology, DSP card, etc.)
>
> I see. And this new, advanced MSX, won't be compatible with old
> softwares, so we need to have ano
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