MSX-Club West-Friesland

2000-09-22 Thread BiFi
Dutch- only. I as editor in chief of the newsletter have no time to do it in both Ducht and English. As the number of foreign people who came to the meeting is a well-counted ONE and the rest are Dutch, the decission was easy. Hoping for many visitors... GreeTz, BiFi [EMAIL PROTECTED] Home

Re: Bad FAT

2000-08-30 Thread BiFi
r of the name into hex value E6. > That wouldn't help much. You should put an E5 there. GreeTz, BiFi xcuse me for the somewhat shorter sign as I'm at work at the moment. Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/

Re: Video connector for MSX2 computers

2000-05-17 Thread BiFi
oops! didn't know 'bout that, or else I would've referred to the MSX-FAQ. GreeTz, BiFi - Original Message - From: Manuel Bilderbeek <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, May 17, 2000 11:55 AM Subject: Re: Video connector for

Re: Video connector for MSX2 computers

2000-05-17 Thread BiFi
I have. I'm not at home at the moment, but I'll mail you the part(s) you ask for... GreeTz, BiFi - Original Message - From: Manuel Soler <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, May 17, 2000 11:33 AM Subject: Video connector for MSX2 comput

Re: Tilburg 2000] Looking for (e)mailaddress

2000-05-17 Thread BiFi
en (als hij die heeft). Hij wil meer weten over de Sega emulator met spellen. GreeTz, BiFi - Original Message - From: David Heremans <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, May 17, 2000 11:23 AM Subject: [OT: Tilburg 2000] Looking for (e)mailaddress >

Re: BEEP ! (This is a test ...)

1999-12-23 Thread BiFi
Leonard Silva de Oliveira <[EMAIL PROTECTED]> wrote in <[EMAIL PROTECTED]>: > Just testing ... > Same here, just wondering whether this thing comes up in here so I can join the discussions as well... -- GreeTz, BiFi [EMAIL PROTECTED] Home Page: www.bifi.msxnet.org FTP: f

Re: msx2 horizontal scrolling..

1999-05-18 Thread BiFi
On 2+ Space Manbow was masked using the hardware masking bit. It hard to synchronize both enlarged and normal sprite sizes (the enlarged ones for masking). I found something strange on 2+ though, the complete screen is moved upward by (I think) 3 pixels. On MSX-2 is correct, but on 2+ Konami made