>> My question: is my game corrupted? Is it right? Must I do more
>> things in the game to enter this room?
>> Thanks for any help,
> In that occasion, Marco Heidtmann from MBT had more four or five original
disks
>(numbered copies) there. Weber tried some of them and found this '
move the virus, read all about it here:
http://www.dahl.com/pcbitch/prettypark.html
or (for some more information):
http://www.symantec.com/avcenter/venc/data/prettypark.worm.html
I apologize for any inconvenience, will update my virus scanners more often
now
Cas Cremers
MSX Mailin
>> Only real hackers
>> can read and write machine language directly. They now the hexadecimal
>> opcodes by hart. A very rare race these days...
No, not only real hackers, also young coders that don't posess assemblers...
(Vectron)
Cas
--
Parallax MSX Games
http://www.stack.nl/~cas/par/
**
>Many years ago a dutch magazine (MSX gids or MCM, I'm not sure which
>one) held a game programming contest.
>I can remember that the winner's games were to be published.
>One of the winners was a game called: "The Lost Crown"
It got lost :) I know for sure, because Emiel Hensen programmed "miss
>>There's a game which even lists the lack of sprites as a feature!!!
>
>Akin maybe? Sprites like that (big and multilayer) cannot be made using
>hardware sprites.
nope, Akin didn't list that as a feature, I'm quite sure ;) It did list big
objects as a feature I guess.
but indeed, moving softwa
>>tha' a century ago! ;) ).. Well.. Does any1 know how
>>to do tha' trick??
The trick has been explained by others, that's not my point...
(Laurens Holst:)
>I don't know why games like SD-Snatcher, Nemesis, Dragon Slayer, Akin,
>etcetera scroll 'liquid'... (why, why???). It should be possible
vpoke to move sprites, check any good msx
book, or maybe check some MSX faqs
>Thank you very much!!!
I'm sorry we couldn't be of much help, but it's not really done that way.
BASIC and "tall speeds" as you call it, they just don't match
Cas Cremers
**
,b
cp c
jr c,noswap
;apparently, c> Cas Cremers
>
>He - thanx a lot! Exactly what I have been searching for!
>
>greetz
>JJoS
>
>--
>Tilburg Team: Janosch, SGI, D-AX, inDark,
> -, SFS, Chief-Gavaman
>--
>I was wondering who of you guys are going to the fair in Tilburg?
>Actually I am only
>interested knowing about the (old)-sceners. (like RMF/Fuzzy
>Logic/Fony/Moonsoft/etc)
Erm well I'll be there. I guess I count as an old scener 8)
As long as Sigma or Parallax falls within the definition...
C
;The values vary from 0 to 8.
>btw: I dont want to use a table, is there a way?
why not? just 81 bytes required, not that much data
Cas Cremers
Parallax MSX Games
http://www.stack.nl/~cas/par/
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (n
Hi,
does anyone have some specs on the MBWAVE file format or am I supposed to
rip it out of the replayer?
Cas
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contac
>>I was wondering how BASIC calculates LOG(x). Does it use a look-up table
>>(would require massive amounts of memory), some sort of algorithm (would
>>require massive amounts of CPU time), or some mixed method?
I checked "the MSX red book". Usually, this explains all these matters. So
we check
Hi all,
New entries in the Core Dump "work in progress" at Parallax, and as a
special bonus, there are now three Moonsound musics to download from our
upcoming game! Just surf to:
http://www.stack.nl/~cas/par/
and go to the "what's new?" section for more details!
B
Hi,
>I have a little (?) problem, please let me know
>your opinion about it!
>
>I need additional memory in my game - but I use
>already many ram!
A fairly common problem :)
>1) What would u say if the game will need more than
> 128kB ram?
I would advise against it. Maybe you could mak
, and
you would have known this. That is _your_ responsibility, you cannot simply
hide behind the ones who compiled the CD.
> We are sorry for the illegal software found in Xtory CDs, but it is the
> smallest part of this CDs, CDs which are very important to have in order
> and easy to fin
!!!
>Hi people! In my home page you can find a new program I developped
yesterday:
>
>NestorDiskImageCreator!!
>
>Such stupid name hides a useful program: it enables you to create empty
disk
>image files of ANY lenght, from 10K to 32500K, as well as standard 1DD and
>2DD disk image files. Of co
-Oorspronkelijk bericht-
Van: Gerald Stap <[EMAIL PROTECTED]>
Aan: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Datum: Wednesday, February 17, 1999 1:13 AM
Onderwerp: dd-graph/age cmp format
>Hi everybody!
>
>Does anyone know the encoding/decoding algorithm for the .cmp format
>used in age?
>I
> Please, follow this model and don't forget to write the correct URL
> of each page. We'll receive hundreds of messages and we can't
> search for the URL of all pages.
Euhmm.. my pages (Parallax) can be accessed in at least four ways:
(adding /index.html doubles t
e a cracked version - and that
would mean that you can play it without the codes. But we don't know how...
We understand that this is a bit strange. We will try and find a solution
for it. In the meantime, try to download another one - a cracked one :)
Cas Cremers
Parallax MSX Games
ork in
progress" section, or just browse through all the possible cheat modes and
strategies for our games.
--
Cas Cremers
Parallax Games
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (w
>> p := 1;
>> while n <> 0 do
>> begin
>> if n mod 2 = 1 then p := p * x;
>> n := n div 2;
>> x := sqr(x);
>> end;
>
> Well, I think you made a small error here, Maarten. If you want to
>calculate x^n with n being an integer, so n = {0, 1, 2, 3, }, then
as far as I can see
s on XTORY II online (!)
(http://www.geocities.com/CollegePark/Classroom/9927//xtory2.zip), and I
will try to get this removed by legal means.]
So: are you supportive of active coders, then mail/post!
Try to save the last few coders!
Kind regards,
Cas Cremers
--
Parallax MSX Games
http://ww
- the future of msx games
- are you interested in more parallax stuff (editors and
such)?
Cas Cremers
E-mail: [EMAIL PROTECTED]
Parallax (vectron, arc, magnar, black cyclon, blade lords, Akin,...)
Guestbook!
We're still hard at work on Core Dump, first demo's will be coming soon if
all goes well.
Cas Cremers & Patrick Smeets
Parallax Pages: http://www.stack.urc.tue.nl/~cas/par/
E-Mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]
(Short news travels faster?)
A very playable "Core Dump" promo can now be downloaded from the
Parallax Pages!
http://www.stack.nl/~cas/par/
Required: MSX2 or higher, 128kB vram, 128kB ram. No Moonsound support as
yet, but this might change for the final release.
Cas "enjoy!" Cremers
Par
This is a reply to two questions!
1. Re:Blade Lords
> where can I find the parallax site
It was in the original posting, but I'll repeat it...
http://www.stack.nl/~cas/par/
> do you know any other good site for MSX
Check out Sander van Nunen's MSX resource center for all links:
http://www.
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