It think it _should_ be possible. However I'd be much more interested in
an interface that allows you to connect a MSX cartridge (ROM or otherwise)
to a PC. The most likely candidate for that is a PC card (ISA/PCI) that
"translates" MSX signals to PC compatible signals. Unfortunately my
knowledge
I would be interested in helping the development as well, but since I only
own 2 MSX1s, I'll have to make do with an MSX2(+) emulator. Also it's been
some time since I did any programming on the MSX.
I've only been able to run the disk image on fMSX and it works fine and
looks good.
A questi
Good idea. My knowledge of electronics is somewhat Let's say
rudimentary. I passed two free classes, but that's all.
Who else would be interested in this? I might be able to set up a mailing
list of some sorts, using which we could communicate the more technical
details.
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For info, s
If you want a big project then I've got one for you... I've been thinking
about this for years. How about creating a PC ISA card that converts the
signals for the PC to those for an MSX cartridge? Then we could play all
our games and use our MSX Music Modules etc. on the PC using nothing more
tha
Cool... And if so, I assume it must also be possible to use all address
lines for I/O ports higher than 0xff?
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For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
The Z80 has 65536 I/O addresses, not 256. But just like its bigger
cousins, the x86 series from Intel, they are not directly accesible. If
I'm not mistaken you have to use the BC register to access ports above
0xff (of course you can also use it for the first 256 ports, but what use
would that be
A technique similar to dynamic recompilation is also used in Transmeta's
Crusoe chips, where it is called CodeMorphing(tm). The thing that is very
surprising is that, though not as fast as the "real" CPU doing the job, it
allows programs to run at almost the speed that it would run on a "real"
CP
You could write assembly routines and add them to a library. I did this
for a quickbasic program once (way back when I still programmed in DOS and
QuickBasic) and it sped up screen writes enormously.
Mail me if you need a hand.
Martin.
--
For info, see http://www.stack.nl/~wynke/MSX/listinf
Thank you so much for helping me out. Now lemme just see if it works :P
(I'm at work right now).
Martin.
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For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
I've laid my hands upon a philips ISA MSX card. I borrowed it from a
friend. However he no longer has the original DOS software for it. Is
there anyone who can help me with that? I'd be very grateful.
TIA,
Martin "Desert Mouse" Bethlehem.
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For info, see http://www.stack.nl/~wynke/MSX/listi
Okay, it seems that I've outsmarted myself again *lol*. You already have
the links to the applicable essays in your post. I should read more
carefully. My apologies.
Besides, I'd be happy to join the development team.
Martin.
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For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
What you say makes sense. However, does MESS run on UNIX, or is it easily
portable to that platform? If not I'll stick to fMSX for my games for a
while, and check in upon MESS every now and then.
To think of it... I actually saw a reference to MESS on a website once,
can't remember which. The sc
On Sat, 28 Apr 2001, Daniel Jorge Caetano wrote:
> On Sat, 28 Apr 2001 12:17:27 +0900, Takamichi Suzukawa wrote:
>
> Hi,
>
> >ASCII did not think they needed to negotiate Marat. He never noticed if no
> >one told him.
> >For your notice, Japanese MSX peers did not regard this as "illegal", b
Thanks a lot. However, I'm afraid I won't be able to visit the fair *looks
sad*, due to other obligations. Do they have a web page?
Martin.
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For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hi there,
I'm new to this list, but not to MSX-es. I do have a question however:
Has anyone of you ever tried to design and build an MSX-system entirely
from scratch? I'm thinking of it, though I'm not sure about the likeliness
of success. I'm sure I'll need other people to help me with that as
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