Hi there people,
the Parallax pages have finally updated. After some exams by yours truly, work on Core
Dump has continued. Also, frequent updates will be made until the release of a certain
game :)
http://www.stack.nl/~cas/par/
Oh, and by the way, can I reserve www.parallax.msx.com if it all
> Do you guys feature any kind of "nonstandard" CPU usage in your programs
> (such as undocumented mnemonics, self-modifying code, stack feedback...)?
undocumented mnemonics I've used many times, but only these:
ld a,IXHetc... (adding 0DDh or 0FDh in front of mnemonics using H or
L regis
> Mmm... it seems many MSX users are not much familiar with those hardware
> tricks like overscan and sprite recycling. That would explain those
> sprite-free trends.
I haven't seen the overscan trick yet, but I know the trick from other
computers. As for sprite free trens: the problem is that ev
> > Why did he used memman? Isn't direct control of the Memory Mapper faster?
Memman is quite fast. It's not such a big deal. Examine the code and you
will see it's just a couple of jumps and the neccessary stuff.
> Faster indeed. But eigther you only use one mapper, which is a serious
> limitat
:) sometimes
> > Ohter thing Why you want to hide your VDP handling routines ?
> > I just don´t know why the good programmers don´t want to show how to do
> > that incredible VDP tricks to the beginer proggramers
>
> Ah, a good magician never gives away his tricks ;-)
> Another thi
Hi,
> Is there something we can do about this MIS-USE!?
Egor (actually, anyone) can quickly check it. You can go the the page that
needs to be checked once, and then the counter on Egor's page *should* have
increased by one, and only one! Unfortunately, I can't check this hypothesis
now because
Hi, maybe I should add something here:
> And besides it will raise the costs of the game. And cause
> problems of distribution. Yeah, maybe it is the most effective
> solution. For example: how many cracks of ARC (Parallax) have
> you seen on Spain? None. But at the other hand, I've been
> tr
> I'm not impressed about it. At the first time I looked into Xtory
> II, I saw many "can this
> thing be here?" softwares. I'm just surprised that only now people
> discovered that and took
> the right decision. I didn't saw Xtory I, but I don't doubt it also has
> pirate
Hi MSX-lovers,
Due to the rearrangement of some computers at my system management (STACK)
the Parallax pages have been offline sometimes in the last two weeks.
Hopefully all problems have been solved now, and everyone can read the stuff
again.
http://www.stack.nl/~cas/par/
NEW since April:
Many people reacted on this question, but they aren't giving the same
answer. I will try to help out on the details :)
> >What will happen if a NEW interrupt occurs when the MSX is
> >processing obove mentioned "routine-part"?
>
> It will be remembered. As an explanation, I'll give a few facts a
> Yep. Especially their Salamander music demo was impressive. (was it
> Topgun?)
yeps.
> >yeah hopefully Sigma demos made some fanatics :)
> True. One of my fave was one of their last ones, with all de PSG music.
> I forgot the name of the demo, but there were a lot of codes in it,
> which w
> Hi there,
>
> >Tell me about your history.
>
> Nice subject, this, btw.
nostalgic no doubt...
[skip a lot]
> I recontacted Arnold (who was busy in the demo-scene with Remco
> Schrijvers under the name of Moonsoft). He showed me some SCC demos and
Were these Sigma demos by any chance? They
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