Paul Panks wrote:
Hello,
Would anyone be interested in attempting a port of the
text adventure Westfront PC: The Trials of Guilder
to the MSX standard of machines? With 128kb of
bank-switchable RAM, and multicolor text mode, I
believe this could be possible. For more information,
please
Jose,
This guy is most likely not on the Mailinglist. So please reply in private to
him or ask him to join. :-)
I'd be interested, at least, and I think most ppl will do. New
software is always welcome. Have you already finished porting
the game to all the systems mentioned on your
Manuel Bilderbeek wrote:
Jose,
This guy is most likely not on the Mailinglist. So please reply in private to
him or ask him to join. :-)
Ooops, you're right, didn't notice it ^_^;
BTW, does anyone have any news concerning Nishi's plans? I haven't seen
anything lately in the
I took a look at the code for the MSDOS version and it looks pretty
straightforward to me. The Basic program is huge (150k), but it could
probably be split into smaller fragments that can be compiled with the
Microsoft Bascom compiler. Don't know about the size of the data structures
though.
The
You could write assembly routines and add them to a library. I did this
for a quickbasic program once (way back when I still programmed in DOS and
QuickBasic) and it sped up screen writes enormously.
Mail me if you need a hand.
Martin.
--
For info, see
Hello,
Would anyone be interested in attempting a port of the
text adventure Westfront PC: The Trials of Guilder
to the MSX standard of machines? With 128kb of
bank-switchable RAM, and multicolor text mode, I
believe this could be possible. For more information,
please visit: