Hello David,
> Well I'm still working on openMSX (at a slow but steady pace). And after
> a while it should contain a sufficient nice OPLL emulation (using
> samples). So stay tuned !
Cool! Good luck! I hope to be openMSX soon :)
Un saludo,
Jose Angel Morente ([E
Jose Angel Morente wrote:
>
> Hello Albert,
>
> > Yes, fMSX-DOS has a pretty good OPLL emulation.
>
> :
>
> I'm not sure about this.
>
> I asked for a wave based OPLL emulation.
> fMSX-DOS emulates OPLL by using the OPL3 generator contained
&g
atching the original sound than using an
> OPL3 for synthesis. The OPL3 just doesn't sounds quite like an OPLL IMHO.
Really.
I prefer to hear a good-but-a-bit-aliased OPLL emulation than a unrealistic
OPLL emulation via OPL3.
> BTW. FM synthesis rules for some purposes. It is greatly
> :??
> 'Hardware voices' are simple presets contained on a small ROM inside
> the OPLL !
That could be so, but if you load these OPL data into another OPL or
in the custom voice register of OPLL, they don't sound exactly the
same! Who can explain this?
> Furthermore, I've seen a Master S
Hello Tristan!
> IIRC, fMSX-DOS uses the OPL3 and not wave based emulation.
>
> BTW. I don't think wave (pcm?) based emulation will do any good. A
> mathematical emulation of 2-operator FM synthesis would be more
> suitable. The OPLL has some pretty hard to emulate stuff (hardware
> voices) which
At 17:03 8-9-00 +0200, you wrote:
> > Yes, fMSX-DOS has a pretty good OPLL emulation.
>I asked for a wave based OPLL emulation.
>fMSX-DOS emulates OPLL by using the OPL3 generator contained
>inside my Sound Blaster.
You didn't write that (I think). You just asked for good FM
I'd like to make a good PCM emulation of a OPLL. But i'm
still looking for some good and free source code.
>
> Hello Albert,
>
> > Yes, fMSX-DOS has a pretty good OPLL emulation.
>
> :
>
> I'm not sure about this.
>
> I asked for a wave b
Hello Albert,
> Yes, fMSX-DOS has a pretty good OPLL emulation.
:
I'm not sure about this.
I asked for a wave based OPLL emulation.
fMSX-DOS emulates OPLL by using the OPL3 generator contained
inside my Sound Blaster.
I'd like to get a MSX emulator that uses the Sound Bl
> Yes, fMSX-DOS has a pretty good OPLL emulation.
IIRC, fMSX-DOS uses the OPL3 and not wave based emulation.
BTW. I don't think wave (pcm?) based emulation will do any good. A
mathematical emulation of 2-operator FM synthesis would be more
suitable. The OPLL has some pretty hard to
Yes, fMSX-DOS has a pretty good OPLL emulation.
GreeTz, BiFi
- Original Message -
From: Jose Angel Morente <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 07, 2000 12:26 AM
Subject: OPLL emulation
Hello world !
Is there any MSX emulator with wav
Hello world !
Is there any MSX emulator with wave-based OPLL emulation? (not via OPL3)
Un saludo,
Jose Angel Morente ([EMAIL PROTECTED])
([EMAIL PROTECTED])
*MSX DREAMS* ([EMAIL PROTECTED])
¡Suscríbete a HispaMSX!
http://www.egroups.com/group/hispamsx
[EMAIL
] > Below, you can find the registersettings needed to reproduce the opll
] > hardware instruments on an OPL1. With thanks to Bernard Lamers and Hans
] > Guijt for this information:
] >
] > Nr Register settingsName
]
] Are these extracted from the OPLL chip (they are not in the msx-music
> The FM drums of the 6/5 mode in the OPLL are exactly the same as the FM
> drums of the 6/5 mode of the OPL1 and compatibles (like OPL2, OPL3, OPL4,
> ...)
I disagree. The FM drums of MSX-Audio (I guess you call this OPL1)
sound different compared to the MSX-Music ones. The same
functionality
> > Hans Guijt has used this information to emulate the fm-pac on fMSX
amiga,
> > using the OPL3 of an amiga sound extension card.
> > For most fm-pac based games, you don't hear any difference between a
real MSX
> > and fMSX amiga!
>
> This is pretty cool. I wished fMSX-DOS had this
> sound quali
Maarten ter Huurne wrote:
>
> At 09:24 AM 7/15/99 -0300, you wrote:
>
> >OPL1 is contained inside the OPL2 used by AdLib cards. The
> >OPL1 part of OPL2 chips is register-compatible with OPL1
> >chips and delivers exactly the same output.
>
> I thought that OPL2 didn't include the ADPCM part.
>
> Below, you can find the registersettings needed to reproduce the opll
> hardware instruments on an OPL1. With thanks to Bernard Lamers and Hans
> Guijt for this information:
>
> Nr Register settingsName
Are these extracted from the OPLL chip (they are not in the msx-music
rom afaik) o
] Alex Wulms wrote:
] > Differences are minor. In general, you can say
] > that the OPL1 is a superset of the OPLL. There
] > are only two functions which the OPLL has but
] > which the OPL1 does not have:
]
] Anyway, this was my point. `:) I didn't say that
] OPL1 couldn't emulate OPLL (just mak
] On Thu, 15 Jul 1999, AkA DanSHakU wrote:
]
] > > Second, AFAIK that OPL is not equal to the OPLL used on
] > > the FM-PAC (MSX-Music). I know of no way to create the OPLL hardware
] > > voices on an OPLx chip, unless there is some way to extracht OPL data
] > > for these voices from the OPLL.
]
At 09:24 AM 7/15/99 -0300, you wrote:
>OPL1 is contained inside the OPL2 used by AdLib cards. The
>OPL1 part of OPL2 chips is register-compatible with OPL1
>chips and delivers exactly the same output.
I thought that OPL2 didn't include the ADPCM part.
Bye,
Maarten
MSX Mai
On Thu, 15 Jul 1999, AkA DanSHakU wrote:
> > Second, AFAIK that OPL is not equal to the OPLL used on
> > the FM-PAC (MSX-Music). I know of no way to create the OPLL hardware
> > voices on an OPLx chip, unless there is some way to extracht OPL data
> > for these voices from the OPLL.
>
> do a rom
Pablo Vasques Bravo-Villalba wrote:
>
> AkA DanSHakU wrote:
> > Wasn't OPLL the LANGUAGE to program the opl in the pac?..
>
> No way! :) It's a soundchip by Yamaha.
Ok... my mistake... just got a bit confused... i thought that OPL1 was
the chip and OPLL was the BASIC language...sigh...it's been
AkA DanSHakU wrote:
> Wasn't OPLL the LANGUAGE to program the opl in the pac?..
No way! :) It's a soundchip by Yamaha.
To program the OPLL you use its sound
registers, which are ultimately set by
some ML* program. <:)
You could create a music in Basic, but
it's the macrolanguage interpreter (in
Wasn't OPLL the LANGUAGE to program the opl in the pac?..
greetz
akai
[EMAIL PROTECTED]
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www
Alex Wulms wrote:
> Differences are minor. In general, you can say
> that the OPL1 is a superset of the OPLL. There
> are only two functions which the OPLL has but
> which the OPL1 does not have:
Anyway, this was my point. `:) I didn't say that
OPL1 couldn't emulate OPLL (just making sure I
was n
Tristan wrote:
>
> > Each and every ad-lib compatible soundcard can emulate FM Pac and FM-part
> > of music module, since the ad-lib contains the OPL1 FM-Chip. Each sound
> > blaster compatible soundcard can emulate FM Pac, FM-part of music module
> > and ADPCM part of music module, since the sou
] Tristan wrote:
] > This is only partly true. First, the OPL chip used on ADLIBs is not
] > called OPL1. Second, AFAIK that OPL is not equal to the OPLL used on
]
] OPL1 is contained inside the OPL2 used by AdLib cards. The
] OPL1 part of OPL2 chips is register-compatible with OPL1
] chips and d
Tristan wrote:
> This is only partly true. First, the OPL chip used on ADLIBs is not
> called OPL1. Second, AFAIK that OPL is not equal to the OPLL used on
OPL1 is contained inside the OPL2 used by AdLib cards. The
OPL1 part of OPL2 chips is register-compatible with OPL1
chips and delivers exactl
> Each and every ad-lib compatible soundcard can emulate FM Pac and FM-part
> of music module, since the ad-lib contains the OPL1 FM-Chip. Each sound
> blaster compatible soundcard can emulate FM Pac, FM-part of music module
> and ADPCM part of music module, since the soundblaster contains both th
28 matches
Mail list logo