> > SD Snatcher runs more fluent in R800 mode than it does in Z80 mode. So I
> > think the speed limitation is not in the VDP...
>
> I believe he was talking about the intro, who really becomes a lot
> out-of-sync in fast vdps, or unfinished emulators like brmsx :)
I was talking about the game i
] On Fri, 21 Apr 2000, Maarten ter Huurne wrote:
]
] > SD Snatcher runs more fluent in R800 mode than it does in Z80 mode. So I
] > think the speed limitation is not in the VDP...
]
] I believe he was talking about the intro, who really becomes a lot
] out-of-sync in fast vdps, or unfinish
On Fri, 21 Apr 2000 19:11:52 +, Maarten ter Huurne wrote:
>> Except for the last, afaik Ademir creates entirely new VDP, PSG and PPI
>> chips. Which will have less timing-problems. Btw, can this v9958-clone also
>> emulate the original v9958's speed as well as run at full speed? For the
>> ba
> > Except for the last, afaik Ademir creates entirely new VDP, PSG and PPI
> > chips. Which will have less timing-problems. Btw, can this v9958-clone
also
> > emulate the original v9958's speed as well as run at full speed? For the
> > badly-programmed games which time on the VDP instead of inter
On Fri, 21 Apr 2000, Maarten ter Huurne wrote:
> SD Snatcher runs more fluent in R800 mode than it does in Z80 mode. So I
> think the speed limitation is not in the VDP...
I believe he was talking about the intro, who really becomes a lot
out-of-sync in fast vdps, or unfinished emulators
On Thu, 20 Apr 2000, Laurens Holst wrote:
> Except for the last, afaik Ademir creates entirely new VDP, PSG and PPI
> chips. Which will have less timing-problems. Btw, can this v9958-clone also
> emulate the original v9958's speed as well as run at full speed? For the
> badly-programmed games whi