Laurens Holst wrote:
> Just keep in mind to have at least 7 t-states between every transfer
> (=OUT),
> then it will work on all MSX-computers (OTIR and INIR are slow enough
> too).
> MSX-turboR and 7MHz have automatic slowdowns implemented to that works
> too.
>
No, this is not completely true!
> I have to write a gfx data burst to VRAM as quickly as possible while the
> display, and possibly sprites are enabled.
>
> I've noticed data corruption when using quick transfer loops (via POP)
that
> disappears when display is disabled.
>
> Is there an accurate way to determine required VDP tim
>I have to write a gfx data burst to VRAM as quickly as possible while the
>display, and possibly sprites are enabled.
>I've noticed data corruption when using quick transfer loops (via POP) that
>disappears when display is disabled.
>Is there an accurate way to determine required VDP timings an
I have to write a gfx data burst to VRAM as quickly as possible while the
display, and possibly sprites are enabled.
I've noticed data corruption when using quick transfer loops (via POP) that
disappears when display is disabled.
Is there an accurate way to determine required VDP timings and ens