On Jul 13, 2011, at 9:29 AM, Olli Niemitalo wrote:
On Sat, Jul 9, 2011 at 10:53 PM, robert bristow-johnson
r...@audioimagination.com wrote:
On Dec 7, 2010, at 5:27 AM, Olli Niemitalo wrote:
[I] chose that the ratio a(t)/a(-t) [...] should be preserved
by preserved, do you mean constant
On Thu, Jul 14, 2011 at 9:22 PM, robert bristow-johnson
r...@audioimagination.com wrote:
g(t) = 1/sqrt( (1+r)/2 + 2*(1-r)*(p(t))^2 )
might this result match what you have?
Yes! I only derived the formula for the linear ramp, p(t) = t/2,
because one can get the other shapes by warping
On Jul 14, 2011, at 5:36 PM, Olli Niemitalo wrote:
On Thu, Jul 14, 2011 at 9:22 PM, robert bristow-johnson
r...@audioimagination.com wrote:
g(t) = 1/sqrt( (1+r)/2 + 2*(1-r)*(p(t))^2 )
might this result match what you have?
Yes! I only derived the formula for the linear ramp, p(t) =
On Sat, Jul 9, 2011 at 10:53 PM, robert bristow-johnson
r...@audioimagination.com wrote:
On Dec 7, 2010, at 5:27 AM, Olli Niemitalo wrote:
[I] chose that the ratio a(t)/a(-t) [...] should be preserved
by preserved, do you mean constant over all t?
Constant over all r.
what is the
OK, so explain a bit more.
On 21 Jan 2011, at 22:55, Sampo Syreeni wrote:
My best bet? Go into the cepstral domain to find the most likely
loop duration
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a few mistakes are spotted and corrected before i forget
This is a continuation of the thread started by Element Green titled:
Algorithms for finding seamless loops in audio
As far as I know, it is not published anywhere. A few years ago, I
was thinking of writing this up and
On 06.12.2010 08:59, robert bristow-johnson wrote:
This is a continuation of the thread started by Element Green titled:
Algorithms for finding seamless loops in audio
I suspect it works better to *construct* a seamless loop instead trying find
one where there is none.
Stefan
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