> H...never knew that. Is there a way to define which screen is the
> default first screen (e.g. the order)?
I don't think so. At least nothing I've seen anywhere.
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> week or so), when you hit info even if you are "caught up" with LiveTV,
> it shows the status bar instead of the date, time, and program
> information like it used to.
Hit Info again and it will cycle to the next info screen, and a
3rd time to get the detailed info page.
__
> It does, but now the recorded showa are not marked
> at all
Hmmm shows I've recorded are being marked as such for me now.
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> you get a card reader for the computer and use the DVB card to tune the Dish
> channels you subscribe to?
Not that I'm aware of, you would have to call and ask them. The video
and such is all encrypted, however EIT, time clock and other info is
broadcast in the clear
__
> how do you get this information from the Dish receiver to the PC?
EIT information comes from a DVB card, not from a receiver. In
my uncles case he is using a spare dvb card I had laying around to get the
listings data and it's being recorded from his receiver with a pvr250.
He has no net conn
> hit d to remove an individual card?
> i'm running a less-than-a-month-old version of svn and i saw no sign that
> you could do that.
Why would you assume that you couldn't ? 'D' deletes recordings,
video sources, inputs/cards and god knows what elses in the various menus.
Just like 'I' bri
> deletion of individual sources via mythtv-setup).
Hit D over the item you wish to delete. Does this in SVN and
if my memory serves in 0.18 as well though I could be wrong about that one.
> setup tool should be able to know if you're the backend or not and know when
It does in SVN and warns y
> What's your CPU load? Using current SVN my load has jumped from 20-25% to 95%
> - this is causing severe playback issues includes dropped frames. I'm
> guessing this might also be the cause of your problems.
You don't happen to be using an Nvidia card and recently updated your
driver have yo
> Given the $86 cost for a MediaMVP, I would think that quite a few people
> would be very interested in recording to a compatible format regardless
> of whether or not their grabber has an encoder.
I would say that most MVP + Myth users also have PVR cards that do mpeg2
already. Atleast a
> And of course I chopped off my last sentence.
>
> If the field is unused does anyone mind if I revert it to the old
> definition or just remove it so MySQL 4.0.x users aren't shut out?
And for a 2nd follow up to my own post I now see there are several other
fields where this new syntax is
> I ask because as of changeset [8071] dbcheck is using MySQL 4.1.x+
> specific values when creating the initial database which effectively
> prevents a new 4.0.x user (and are there any 3.23.x users out there?)
> from installing from scratch. Previously it just defaulted to NULL
> and greppin
Does anyone know if there are plans to use the updatetimestamp field in the
dtv_multiplex table?
I ask because as of changeset [8071] dbcheck is using MySQL 4.1.x+
specific values when creating the initial database which effectively
prevents a new 4.0.x user (and are there any 3.23.x users
> #signs are for Tickets, and [brackets] are for Changesets. :)
Thanks :)
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> I've got the idea of showing the recording date in the OSD for recordings,
> though I don't know if its of any real use?
That's already available to OSD themes and I believe several use it
including the two "*Gray*" Themes.
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> Use Backspace to hide the OSD without risking dropping out to a menu ala ESC.
Nifty, Didn't know Backspace could be used as well. My Remote however
only has ESC and not BSPACE matted, so ESC it is for me.
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> all the information on the bottom of the screen I might have wanted to
> pause to read to begin with. I may consider doing a separate version
Personally I agree about not liking the long bar display (except in edit mode)
but if you want to see what is under the pause while paused just hit ES
> >http://capnbry.net/~bmayland/fi/pvr150/grayosd.jpg
>
>Guh. Making an OSD is a pain in the butt. Freakin overscan. Plus, Q
Well, Not exactly what you mocked up here is my first stab at an OSD
that follows the general look.
http://www.phaze.org/mythtv/osd/newgreyosd1.jpg
http://www.pha
> last night and didn't notice any problems. Here's my idea for an OSD if
> you're interested in making it:
> http://capnbry.net/~bmayland/fi/pvr150/grayosd.jpg
Looks good to me. I've been a big isthmus fan, but would rather
the cleaner (and more transparent) look of that.
> i uses the current svn , livetv is reenabled and it is slower than before i
> think, thats my complainment!
> - Original Message -
And for me It's twice as fast as it use to be, so I'm quite happy :)
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> MythGamePlayerEditor'
> main.cpp:38: error: because the following virtual functions are abstract:
> /usr/include/mythtv/settings.h:33: error: virtual void
> Configurable::save(QString)
How about we go out on a limb and make this a useful bug report.
What Distro/Version?
What ve
> Unfortunately i can not get the new RomDB to work for me. I have a
> ton of roms and only a very few get recognized and even then with
> mixed results. Has anyone else had success with it?
Just commited an update that should help with this, and will require
you to update the info in the rom
> - Where do I get started? I'd like information on creating new plugins
> for MythTV.
Alas the best source of info is really the source itself.
> - Is there a repository of information on plugins and/or features people
> are currently working on for MythTV?
There are a variety of Wikis and
> Unfortunately i can not get the new RomDB to work for me. I have a
> ton of roms and only a very few get recognized and even then with
> mixed results. Has anyone else had success with it?
If you are using primarily MAME roms you will have issues when
the ZIP files contains more than 1 bin
> peeves has been that the favorites get wiped when you do a rescan for games.
> I'd like to save favorites unless I choose to wipe the favorites.
Favourites and any meta data will only get removed if the rom is no longer
there, or you choose to clear rom data from the setup menu.
_
> romdb from the command line with 'mysql -D mythconverg -u mythtv -p
> < ./romdb-2005-1101-01.sql', then go back to mythtfrontend/setup/
> mythgame and scan for my games. correct?
Correct.
> also on the mythgame setup screen if i 'clear rom metadata' do i have
> to reload the romdb.sql? or
Well for all of you MythGame users out there I just commited
some code that adds back in metadata gathering when you do a
game scan. However now there is data for a lot more gametypes
than before.
Rather than use the old catver.ini, or the SQLite tosec database
or even the many dat files out
> and some various other shows from the UK, etc. I would like to be able to
> have these organized in the same way MythTV does recorded shows. I assume
> this is what you meant you wanted to add.
Well, I can't speak to the Browser/Gallery since I don't use those, but in
the video list all you g
> is called "zoom blend (gl)". The patch is attached to ticket #490:
> http://cvs.mythtv.org/trac/ticket/490 . Any feedback would be great!
Commited as of this morning :)
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> that there was not a need to go into Setup/Utilities and "Video Manager"
> everytime a video is added to the media filesystem.
You can set it to treat the Video List, or Gallery etc as a File system.
Then when you go in you will see every file in the directory(s) without
having to run Video
> I've tried to do a search on getloadavg but I can't find any..
A simple "man getloadavg" returns the info for me.
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> cat source-ts.mpg | ts2ps dest-ps.mpg 0 0
Oh, I should point out that the pids of 0/0 there tell it to
attempt to automatically pick what pids you want. You can specify
them if the auto choices are not what you want.
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> The TS format files are not recognised by tcprobe and replex does not seem to
> process them correctly either. I know this is not the problem of mythtv but
Try the libdvb(dvb-mpegtools) mpeg tools. Specifically ts2ps.
cat source-ts.mpg | ts2ps dest-ps.mpg 0 0
or
ts2ps dest-
> Just wondering if anybody is working on this in the reworked mythgame?
Yes, I am. I've just gotten distracted by a few large projects at work
that are thankfully winding down now so I can get back at it.
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> Does anyone know if mythfrontend can connect to remote display?
Of course it can. Playing video other than just using X11 drawing is
another matter :)
> On client machine did a quick test
You want to run xhost on the destination machine, not on the machine
actually running myth.
__
> What's your favorite editor for develop a mythtv ?
Vi/ViM.
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> void NES_Meta(QString CRC32, QString* GameTitle, QString* Genre,
> int* Year, QString* Country)
<-- SNIP -->
> and that's what I'm wondering. What method are you using to determine
> the data? Are you building a database, or is there a website or
I've gone over sever
> make sense to only display the roms that are playable on the
> particular frontend you are using at the time.
Currently mythgame expects all roms to be available to all frontends
in the same directory structure.
However it does bring up a good point about making the gameplayers
frontend spe
> Wich Programs are used by the most people to develop mythtv??
Vi and or ViM.
> Are there also a few Windows programs wich you prefer?
> program some extras, but using only notepad is very pedantically
Well all of my coding is done on *Nix boxen(or a VMWARE Linux session),
but if I'm editin
> Besides, for ivtv captures, it would require keeping the RAW YUV
> part in sync and continuously functioning along with the MPEG part. For
> that matter, it may be academic if the card cannot operate with both at
> the same time.
In the past I've used both at the same time.
Mplaye
> The idea to use an EXEC_TV to launch live TV works fine, except that
> it lacks (I think) the feature to start recording whatever you're
> watching when you hit the record button. Also, what happens when the
> backend wants to grab the tuner?
If I was going to do something like this I would th
> What if we insert a delay of 200 miliseconds or so. And if no button is
> pressed in that time the picture is read.
But you haven't answered my questions though. Is the huge delay
caused by the size of the images? Loading/decompressing/scaling to
the window?
> But after calling and closing,
> After Creating Screenshots with my Script, searching through the rom list
> gets verry slow...
>
> Can this be fixed?? My rescalling the images to a smaler format help?? or can
> the image loading be stoped while a button is pressed??
What size images are they now? How big are the files?
> i need 20 characters more or so... but when be resized i think 512 chars or
> so should do because if there comes a larger path or something like that...
You should be able to define larger commandlines with the patch I just
submitted.
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> Is it possible to enlarge the commandline of the mythgame game player to
> more then 255 chars??? Because my commandline for the amiage emulator is
> much larger...
Just how big is the commandline you are talking about?
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> A "#ifdef HAVE_STDINT_H" was put around "#include " without
> including config.h first. The attached patch addresses this problem.
Strange, it compiled in all my tests without any problems.
I've just commited this change, thanks.
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> Just a heads up for everyone, you need to rerun configure for
> this update.
Oops, I forgot to add that to the commit message. Thanks!
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> AMIGA Flashback Disk 1.adf
The problem here is because as I mentioned when I submitted the patch the
file names must follow the pattern on "name.#.ext". If you renamed those files
to "Flashback Disk.1.adf" "Flashback Disk.2.adf" etc it should detect them.
I might make it a little smarter at
> Where can I find an SDK or any documentation that helps adding new
> plugins to MythTV.
Honestly, the best is to just read the source of the existing modules.
And of course looking over the QT documentation.
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> You don't HAVE to prompt the user for anything in order to only remove
> roms that no longer exist. If want to a simple "yes, no, yes to all, no
> to all" prompt like mythvideo does it solves the problem for people with
I've considered this, and if I force that popup right away as the scan
> Yes, but if there's eventually a GUI for letting users set the genre,
> year, and such (which there should be), then that information should be
Honestly I disagree. I believe as much of it should be automatically gathered
as possible. But if I make the wiping of the DB optional during a scan th
> You can't simply add what's new and remove what's been deleted?
Certainly I could, but was hoping to avoid any extra lookups and
or prompting of the user as much as possible. On small collections
It's not that bad, but if you have a lot of them (I have 24k of
entries in my DB at the moment, and
> That's really bad. If I add a new game, there's no way to get it to
> show up without wiping all my settings, short of entering it into the
> database manually.
I am considering preserving the favourite setting, either through a seperate
status table, or just reading the favourites list into m
> If you set some favorites in MythGame, or if you adjust the genre
> entries in the database, those changes are lost if you scan for new
> games.
Yup, this is because the gamemetadata table(including favourite status)
gets wiped during the scan. It's not really a bug but was designed that way.
> and then, take a screenshot (wich program should we use)) and name the new
> screenshot
One thing you should check into are the various rom screenshot artwork packs
out there. Screenshots exist for a huge collection of roms already and the
names match the names used by the GoodUtils.
__
> Only was suggesting to go back to populate the database, hoping that
> the new version still reads the same db table for genre, year, etc...
Those columns are still there but there are new ones that it expects to be
populated as well that are not handled in the old version. I would
not be supri
> The code in RomInfo::FindImage() in rominfo.cpp aborts the lookup if
> there's no '.' in the filename. Instead, it should append a '.' to the
This is fixed now.
> Also, it should be possible to use subdirectories under the screenshots
I disagree here. I don't think it's worth the incurred o
> Well, updating and rescanning seems to have corrected it.
Interesting. Did you move the files around or anything prior to the rescan?
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> When I hit enter on a catagory (instead of a ROM/Game) it segfaults
> the frontend.
This should be fixed now.
> name of the game. I have quite a few PC Games set up, so each one of
> them is a system with one "rom" under it with the same name. Maybe
> make a system name called PC Games for a
> specifying /usr/media/games/atari800/binload/starraiders.exe at the end
> (or with the %s; I tried that, too). Note that the /space/ subdirectory
> was left out.
Hrm, I just can't seem to duplicate this.
What does a "SELECT * FROM gamemetadata WHERE romname like "%starraiders%";"
from with
> The problem I'm having with MythGame is that it finds games in
> subdirectories under the specified path (as expected), but then when it
> tries to launch the game, it forgets about the subdirectory.
Can you give me an example path and file name? As well as the
commandline you have specified i
> When i enter a new game there stands other.
This is just weird. Is it still the case after I commited something
that explicitly sets the selected value to the first element?
> After entering all information (binary and rompath) I click done and then in
What Version of QT? I've tried this on
> I forgott to select OTHER, and so nothing's in there and if i open the
But what gametype is shown when you go to enter a new game? Is it blank?
So far in all of my tests It's defaulted to the first element in the list
which is OTHER.
What version of QT are you using?
I've just commited a c
> it happned by adding a new one...
So what GameType is shown as soon as you go into the new game player
screen? It should always default to "OTHER"
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> but when i enter a emulator and forget to select system type, then alll
> other fields i entered are empty.
Hrm,
So just to be clear, does this happen when you are editing an existing
emulator or a when adding a new one? Does it happen everytime ?
The Type should default to the first en
> I use now the new Mythgame, but I have a few bugs:
How recent is your source? I commited a few bug fixes last night.
> I Can't modify a old GamePlayer setting by pressing return, I had to use m
What happens when you hit Enter? Nothing has changed that would affect
that . Does SHIFT-ENTER
> QSqlQuerry::value: not positioned on a valid record
> i get about 20 or 30 of these, then a "New DB connection" line when
Can you send me a copy of a describe on the gameplayers and gamemetadata
tables, the complete output of mythfrontend and if possible copy of your mysql
logs when the erro
> Ah. I didn't know that. Okay good. Is there a GoodAmiga now then? Last
> time I looked there was not many GoodTools for computer systems...
Alas no, I've yet to come across any Amiga info other than in the tosec
database. But that doesn't stop us from pulling the amiga info out and
using it
> When you are looking for code how to count on the number of disks or
I plan to commit that by the end of the weekend, but please feel free
to send me anything you have. No guarantees it will be used but I'll certainly
look it over and use anything that fits :)
_
> I am pretty sure it is simply a standard CRC32, aka the one provided by
> ZIP. I'm not as sure for the GoodTools... Maybe they do something different?
The CRC I'm generating matches what is returned via zip, and what I'm
generating matches what is in the GoodTools dat files and all data files
> I would just need to add a display element to show which emulator each is
> configured to be used with, or if more than one is available allow the user
And to follow up on my own post that is already displayed in the "System"
field. Currently it will display the rom as a seperate item
for each
> emu to use with a special game. Because on the Amiga the games require
> sometimes the joystick in port1 and sometimes in port two so then a user can
> create two emulators.
This can already be done. You can have two emulators and point them to the
same rom path and therefore have the same rom
> I've seen I can select Disk Spanning in the lastes version, but it seems to
> me like support is not already included!
Correct, the gui option is added to what is in svn, but so far the rest of
the code is not checked in.
> When I have now multiple disks, should I use %s or %d1 for the first r
> The interesting thing about it is that you can get publisher, developer,
> year of release, etc. information by looking at the game file itself (by
> size, crc)
I'll look further, maybe they are generating the CRC's in a different
fashion than I am. The way I do it matches all of the GoodUti
> True. However, I think the GoodTools in this aspect is of limited use,
> because I don't think (??) you can get hold of the datasets and thus
> can't use it without doing some nasty call out to GoodXXX to rename a
There are a ton of dat files available out there which contain the info
in a p
> However If I can use their database to identify the roms regardless of
> filename then that data would be invaluable.
I've just looked through their database (and sqllite database) and it
might just come in useful.
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> >store it for all emulators and games...
>
> That is why I said it was for all emulators and games. TOSEC is not just
> Amiga. Go see www.tosec.org
Thanks for pointing out this site. And Overall I like the format and how
everything is right there in the filename, however the part that makes
> I think in the Configuration we could use something like This
>
> ./uae -s floppy0=0 -s DF0=%rom% -s flopp1=0 -s DF1=%rom2%
>
> We also coul generate a option
> Multiple Disk Roms so you can use it In any emulator
Here is what I propose. I could add an option to the player setup
screen to all
> > multiple disks/roms?
>
> Well, basically, UAE can emulate multiple floppy drives. However we
> specify what disks and rom to use in MythGame, it would basically have
> to generate a simple UAE config (probably in /tmp) for that game, and
> then run UAE with the -f option pointing at that confi
> GameDBSchemaVer is 1005, I even vaguely remember seeing it get
> upgraded. strange, but fixed now. thanks
Very strange. I've run it on a few different machines and this problem
didn't show on any of them.
> hence the apparent flicker. I don't think there is anything wrong
> with this. i wa
> I'd like to add AMiga Games to MythGame, and So there are Games with
> more than One Disk.
>
> So we need an option to scan for Games with the same Name and a Number
> behind like
> Sumer Games 1.adf
> Sumer Games 2.adf
>
> and a way how we could let the emulator know wich rom in wich place.
> here is the sql dump, I hope i did it correctly. it contains both
> gamemetadata and gameplayers tables.
I think the problem here is because for some reason your
gamemetadata table didn't get updated when db check created
the gameplayers table. Two new fields are added to gamemetadata
in t
> asking "what commands do i use for x emu?" As for myself i'm looking
> into what the big long command was for xmame right now. I really like
> having all my highscores and such.
I'm considering adding something to build a commandline from the
existing database options to auto populate that
> better. It would be nice if when you select the type of emulator you
> get a default command that would set that emu to go fullscreen,
Well that is part of what this was intending to avoid. I didn't want
to tie any of the gametypes to any particular emulator or emulators
command options.
> It still searches for zSNES and mupen games athough if renamed these players
A fix for this was just commited. It should handle renaming and removals
plus ensure the old game data is gone. Though it assumes that you do a new
scan for games after the change. I'll look into removing that requi
> If I add an Handler to mythgame
>
> e.g. mupen64
>
>
>
> than I scan for games.
This one should be easy enough to fix. I'll commit a patch soon
after I do some more testing around this.
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> like a new capture device. Specify a Name, working directory, rompath,
> and a commandline to be called when playing a rom from this path.
To follow up on my own email, I might look at adding a file extension field
here too in the case where the user hasn't actually organized their roms and
> >fill in. That way, there wouldn't be so many problems with version
> >compatability.
> >
> >Isaac
>
> It would be nice if there was a way for the enduser to add more
> emulators. Perhaps something similar to the way multiple video cards
> are configured in mythtv-setup. One screen lists yo
I updated to CVS yesterday and noticed that anytime I would use mythweb
my backend would segfault. I recompiled and the problem "seemed" to go away
and I could use mythweb without a problem. The backend ran
all night, recorded my scheduled recordings and I had no issues using
mythfrontend to p
> > I updated to the latest CVS last night and grabbed the following
> > backtrace this morning when it crashed. Is this something Myth related?
>
> It's dying in the mysql client library. Don't think it's myth related.
Ok, That's what I thought at first, and I upgraded from MySQL 4.0.15
(which
I've been seeing periodic crashing of Mythfrontend on
my box for the last couple weeks.
It seems to only crash under a specific circumstance, but it's not
consistantly reproducable.
Basically each crash has occured after several hours of
the interface idling with "Watch TV" highlighted. I hi
> > But still unfortunate that the files are labeled .nuv. This
> > has real implications for me. I have a Roku that mounts the Myth store
> > for HD mpeg2 playback, and unfortunately it only recognizes "normal"
> > mpeg2 extensions.
>
> You could just write a script that creates symlinks to the
> however, from being the best looking PVR software. (C'mon I know you've
> all looked over at the XBMC and found one of the 50 or so themes that
> you wished existed on Myth). Don't even get me started on the lack of
I have to agree, the XBMC themes look pretty sexy and I've longed
for nice
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