Why would you need svg to support stretching ui items?
Isaac
I only suggested svg because they scale better. Also, it would be nice
to have svg support for those who are running at very high resolutions
(for hdtv output). However, I am not sure how more load that would add
to mythfrontend. I sup
On Friday 24 December 2004 06:17 am, Paul Volkaerts wrote:
> I think the implementation would have two modes; OSD and QT, depending on
> the application running; but would generally look and feel the same and
> only the paint mechanisms differ. How it would work over MythVideo I have
> no idea unle
On Friday 24 December 2004 10:36 am, Jason Gabriele wrote:
> How about svg support and the ability to stretch items in the guide. For
> instance I'm using arrows which take up the entire side of a row
> (http://www.radixpub.com/vir/portfolio/mtvmc/screen2.jpg). If someone
> sets their guide to disp
How about svg support and the ability to stretch items in the guide. For
instance I'm using arrows which take up the entire side of a row
(http://www.radixpub.com/vir/portfolio/mtvmc/screen2.jpg). If someone
sets their guide to display more than the default number, the arrows
overlap. I'm not s
.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Ashley Bostock
> Sent: 24 December 2004 08:21
> To: Development of mythtv
> Subject: Re: [mythtv] Thoughts on Myth UI
>
>
> Sounds like a great idea to me.
>
> Are you thinki
Sounds like a great idea to me.
Are you thinking of redesigning the look of the menu in livetv?
because although it fits in well when overlayed on moving video I'm
not too sure how good it would look on a static menu - say if you hit
menu when in mythmusic.
On Fri, 24 Dec 2004 00:45:26 -, Pa
There has been some trains on this lately but I wanted to run some ideas
passed the alias to see if they seem to hang together. I may well go ahead
and prototype this anyway to see how the UI looks and feels; but wanted to
flush out ideas first.
This is meant to fix two things: better integratio