Re: 7drl - Seven Day Roguelike Game Dev Competition

2017-03-02 Thread mmierzwa
I do not know the rules. But if anyone would like to write it in Nim I would be happy to join. Recently I was working on something that resemble Roguelike: [Not Roguelike!](https://dl.dropboxusercontent.com/u/21455945/NotRoguelike.GIF)

Re: Atom/Sublime with recent versions of nimsuggest

2017-03-02 Thread mmierzwa
Sublime works decent with nimlime. However it was recently abandoned so I am a bit worried.

Re: Nim Syntax ''Skins''

2017-03-02 Thread bpr
> Skins were part of my original Nim "vision". Nobody's perfect That vision is consistent with the style insensitive naming, which I'm also not crazy about. > There is a big difference between features that cost us manpower (cough > concepts) and > features that are mostly free of maintenance

Re: Nim Syntax ''Skins''

2017-03-02 Thread Araq
> I hope this is not stuff the core team spends any time on. Don't worry. New release is coming, nimsuggest is improving, bugs get fixed, nobody works on "Nim syntax skins". That said: * Skins were part of my original Nim "vision". * There is a big difference between features that cost us

Re: Nim Syntax ''Skins''

2017-03-02 Thread napalu
Just to chime in on this: I see nothing wrong per se with TMTOWTDI (theres-more-than-one-way-to-do-it) but a syntax skin is a hard sell considering the main priority should be getting that v1.0 release out now. I'm a fan of the principle of least surprise - programming is hard enough to get rig

Re: Nim Syntax ''Skins''

2017-03-02 Thread bpr
> Multi-syntax is harmful for such small amount of developers. I think this is an important point. At the current community size, an alternative syntax is a bad idea. That might change if Nim were to 'take off'. For example, in the nascent D community, Tango/Phobos split may have been a fatal b

Re: Atom/Sublime with recent versions of nimsuggest

2017-03-02 Thread Krux02
Well just that you know, autocompletion in emacs works, that's why I recommended it.

Re: Nim Syntax ''Skins''

2017-03-02 Thread Fungi
RedFred is right, Nim core developers have to focus on important things, like stability, documentation, and making the language complete (Nim is not a complete language, yet). Nim's Python-like syntax is nice and there is no way to change it, because Nim in Action is finished. If you want to ha

Re: Nim Syntax ''Skins''

2017-03-02 Thread RedFred
@lltp says: > > Imagine yourself in 2 years, Nim is flourishing, a community starts to > > build, the standard lib improved by a lot... However you uncovered a bug in > > it. You have a look at it and you see a perl-ish "Nim" that you spend weeks > > to learn (since the guy who made it didn't c

Re: Nim Syntax ''Skins''

2017-03-02 Thread Lando
@lltp > You have a look at it and you see a perl-ish "Nim" that you spend weeks to > learn No, with skins done right, you wouldn't: the Perl afficionado would have used an editor which supports a perlish skin for AST display, but saves the source code as Nim proper (the default skin). You coul

Re: Nim Syntax ''Skins''

2017-03-02 Thread honhon
I agree with @scriptkiddy. I think syntax skins are a complete waste of time and resources when stable language v1.1 and better documentation will do far more for adoption.

Re: Nim Syntax ''Skins''

2017-03-02 Thread Libman
I have nothing to add to the arguments I've made for why I think turning Nim into a platform that's not monogamously married for life to a single language frontend would broaden Nim's appeal. I would just like to express my utmost respect for all people who've weighed in on this discussion, eve

Re: 7drl - Seven Day Roguelike Game Dev Competition

2017-03-02 Thread carterza
Bindings are ready now - [https://github.com/zacharycarter/blt-nim](https://github.com/zacharycarter/blt-nim)

7drl - Seven Day Roguelike Game Dev Competition

2017-03-02 Thread carterza
Hi all, 7drl - [http://7drl.org](http://7drl.org)/ \- starts this weekend. I figured I'd mention it here, as there are some bindings available to some roguelike development themed libraries in the Nim community floating around. I personally just finished bindings to - [http://foo.wyrd.name/en: