So, building on the 40% or so of the benchmarks def did, I rounded out the
other 60% and gave a PR to his repo. With more like hours than years of my time
per program profiling/tweaking/optimizing, I got the Nim implementations to
mostly parity with the top performers (Nim was in the top 3..6 im
> they ban certain languages
"They" don't ban certain languages.
> In contrast to the benchmarksgame no languages are forbidden per-se.
There are no languages forbidden per-se.
* * *
Your project includes far-fewer programming languages than the benchmarks game.
You must have banned even more
> I can't find the link at the moment
[http://benchmarksgame.alioth.debian.org/play.html#languagex](http://benchmarksgame.alioth.debian.org/play.html#languagex)
I was a bit annoyed that they ban certain languages from their "game", so I
started to collect my own set of silly benchmarks (plus a framework to make
defining, running, and visualizing benchmarks easy):
[https://bluenote10.github.io/SimpleLanguageBenchmarks](https://bluenote10.github.io/Simple
My alternative list
1. Reaching 1.0 stability
2. Reaching 1.0 stability
3. Reaching 1.0 stability
forget standard lib, forget 3rd party (popular or not) packages and
documentation. Think compiler only. Because they all would need to change if
you keep changing core language features, li
Hey jlp765,
I noticed that the benchmarks game website actually has a page somewhere
explaining that they are not going to add Crystal, Nim and other new and
upcoming languages ("so please stop asking" they say). The suggestion from the
creator is that you make your own website for those langua
@def has written [Nim code](https://github.com/def-/nim-benchmarksgame) for
most of the benchmarks in [The Computer Language Benchmarks
Game](https://forum.nim-lang.org/benchmarksgame.alioth.debian.org/)
Is it worth everyone checking to see if the code can be improved, and then
submitting this