([See also this thread about Nim and
Godot.](http://forum.nim-lang.org///forum.nim-lang.org/t/2342/1#15292))
**Libman**, I was actually looking for some mostly straight (SDL2, SFML etc. is
OK) nim game engine, not using a pre-built engine. **Vladar**, I can't wait!
I'll be checking the forums!
I haven't dabbled in game programming since the 90s, but a quick look at [the
list of available engines](https://en.wikipedia.org/wiki/List_of_game_engines)
shows many choices. I hope the Nim game dev ecosystem picks a good
[Copyfree-licensed](http://forum.nim-lang.org///copyfree.org/standard/li
**UnnoTed**, because that way it's more interesting?
**Vladar**, why not just make bindings for a already existing one like
[http://www.raylib.com](http://forum.nim-lang.org///www.raylib.com)/ ?
**rational**, since there seems to be a demand for it, I'll try to carve out
some time to start it sooner. Watch out for announcements.
**vladar** that would be awesome. Making a game with pure SDL2 is not really
easy or fun to do, defenitely need this :p
**hcorion** nimgame is deprecated since sdl2 came out. I just updated it to
support Nim v0.14.2 and you could use it as a kind of reference though, but I
plan to create sdl2-based engine in the future, when I'll get time for this.
One hasn't received an updated for one year, and the other since 2012, probably
they won't work out of the box (The downside of move fast, break things).
There is a fine tutorial by Dennis:
[https://hookrace.net/blog/writing-a-2d-platform-game-in-nim-with-sdl2](https://hookrace.net/blog/writing-a-2d-platform-game-in-nim-with-sdl2)/
LOL, I can't beleive it, now we can have nim game engine wars :P. So which one
is better?
[https://github.com/rnentjes/nim-ludens](https://github.com/rnentjes/nim-ludens)
or [https://github.com/Vladar4/nimgame](https://github.com/Vladar4/nimgame) ?
Do they basically function the same? Which one
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