When im creating the faces, i know their exact number, but to speedup the
rendering, I want to merge them by their common texture. I dont know the number
of the merged faces, so I have to make one [loop trough all the
From:
[https://nim-lang.org/docs/manual.html#statements-and-expressions-the-addr-operator](https://nim-lang.org/docs/manual.html#statements-and-expressions-the-addr-operator)
> The addr operator returns the address of an l-value.
From:
I use table in type like:
type
RenderableObject* = object
vertices_tbl*: Table[int, seq[float32]]
indices_tbl*: Table[int, seq[uint32]]
# init
var FACE : RenderableObject
FACE.vertices_tbl = initTable[int, seq[float32]]()
FACE.indices_tbl