Re: messaging - or communicating between GUI's

2017-01-28 Thread mmierzwa
Thank you **god**. data[][0].addr was what I was looking for, tried to use repr to check but it turned out unreliable and so my confusion. So **Araq** was right, I was trying to send pointer, but I could not find from his answer where I made it wrong.

Re: messaging - or communicating between GUI's

2017-01-28 Thread god
Ok, a bit messy with the strings and your hard-coded msglen (4) etc, but here's where I got to: * * * There's a couple of superfluous cast[pointer] in my original, in both send and recv message. They were left over from developing (they have no effect because they were just casting pointer ->

Re: messaging - or communicating between GUI's

2017-01-27 Thread mmierzwa
My understanding is that I **do not** send pointer but I give address of start of memory from which pipe should send the data of bytes length. And the pipe is to cross the processes barrier. Also I have no idea how or what could I use from stdlib.

Re: messaging - or communicating between GUI's

2017-01-27 Thread Araq
You send a pointer to a cstring. There is simply no way this can work because processes do not share the same address space, for the client that's just a meaningless number. Please use Nim's [stdlib](http://nim-lang.org/docs/net.html) instead.

Re: messaging - or communicating between GUI's

2017-01-27 Thread mmierzwa
So I modified god's example. The main differrence is that server receives data and client pushes and data should be string. Unfortunatelly after many many hours i gave up and would like to ask you for help again. I feel I am doing something terrible with strings and its places in memory. server

Re: messaging - or communicating between GUI's

2017-01-26 Thread mmierzwa
Thank you for your reply **Krux02**, I appreciate it. Not quite there however because what I am interested in is processes not threads and how to set up communication between two. Also I am looking for pipes, shared memory, ffs and differences among them, performance etc. I do not want to setup

Re: messaging - or communicating between GUI's

2017-01-26 Thread god
mmierzwa, as I'm on windows, I used Windows Named Pipes (not ipc) I adapted some example cpp code (see comments in paste) to get a basic server->client in nim. A bit of a simple hack (one direction messaging), but it worked for my needs. Here's an example, inc a basic test [server](http://past

Re: messaging - or communicating between GUI's

2017-01-25 Thread Krux02
I have written several 3D applications with GUI. Not a single time did I need multithreading for that. Of course you need to establish some communication. You could create two message queues for bidirectional communication, but I think it is overkill: var queueDirectionA: seq[Messa

Re: messaging - or communicating between GUI's

2017-01-25 Thread Libman
> [...] any kind of sockets based package: Nim's async, nanomsg, zmq all fit. I > would likely pick nanomsg because it seems easiest to get you started [...] As the resident [anti-license-complexity](http://copyfree.org) zealot, I'd like to very highly recommend standardizing on [nanomsg](https

Re: messaging - or communicating between GUI's

2017-01-25 Thread mmierzwa
Could you paste your solution (the IPC part) for future reference?

Re: messaging - or communicating between GUI's

2016-11-16 Thread god
Success! Cobbled a client/server solution in windows using Named Pipes. Gui's can now run as separate processes with events passing between them. Thanks all, especially Mr. Ka whose links were not only interesting, but they got me to a solution.

Re: messaging - or communicating between GUI's

2016-11-15 Thread ka
**pipes** \- OS specific pipes, for Posix systems this is [https://linux.die.net/man/3/pipe](https://linux.die.net/man/3/pipe). For Windows this called Named Pipes [https://msdn.microsoft.com/en-us/library/windows/desktop/aa365590(v=vs.85).aspx](https://msdn.microsoft.com/en-us/library/windows/d

Re: messaging - or communicating between GUI's

2016-11-15 Thread god
Thanks Ka, Varriout. Speed is not a concern as my controls gui2 is more of a designer for the 3d objects in a design mode. (sliders to manipulate a 3d objects size, orientation etc which I then need to pass/reflect in the opengl gui1) > >So its better and safer to use pipes, shared memory, fifo

Re: messaging - or communicating between GUI's

2016-11-15 Thread ka
Also you need to know that nanomsg is a wrapper library, so you need to handle nanomsg shared library itself.

Re: messaging - or communicating between GUI's

2016-11-15 Thread Varriount
You could also roll your own mechanism via shared memory maps (although this world better for fixed-length structures).

Re: messaging - or communicating between GUI's

2016-11-15 Thread ka
god, if you dont care about speed, you can use any library you can find in nimble which uses sockets underneath. But sockets are not native mechanism for any OS for inter-process communication, so there can be many troubles (like not properly closed ports, timeouts, etc). So its better and safer

Re: messaging - or communicating between GUI's

2016-11-15 Thread god
Thanks Araq, yeah, I think separate processes are better, will have a look at nanomsg.

messaging - or communicating between GUI's

2016-11-13 Thread god
Hey all, I have two Nim GUI programs running and would like to know the easiest way to get them to communicate Gui 1. Is 3d physics environment using opengl, all wrapped in nim, I have the mainloop Gui 2. Is a nim IUP gui (uses nim IUP nimble package) with panels, buttons etc I would like the